Hunt: Showdown Wiki
Advertisement


There are a variety of weapons in Hunt: Showdown. Some may need to be unlocked via the Book of Weapons. Each weapon uses a specific Ammunition type which has specific values for penetration, unique colored ammunition packages, and damage modifiers/drop off.
You can learn the different shot sounds in the 3D viewer in the store. When in the 3D view, scroll away from the weapon and listen to their shot sound at different distances.
Custom Ammo Types can be found here: Ammunition Types

Weapon statistics details[]

  • Damage: True damage value of a shot that hits a Hunter in the Upper-Torso at 10 meters.
  • Effective Range: The range (in meters) that weapons will kill a Hunter in one hit, usually a headshot. Some very powerful weapons will also kill with one hit to the Torso.
  • Rate of Fire: How many shots can be fired per minute, taking into account shot preparation without any other delay in-between (such as reloading).
  • Handling: An abstract rating of effectiveness taking the following into account: weapon sway, recoil, and bullet spread. For melee weapons, this takes into account stamina consumption, reach, and angle of the swing arc instead. The higher the percentage, the better the weapon handles.
  • Reload Speed: The time (in seconds) it takes to fully reload the weapon when empty, including any special behaviors such as clip reloading.
  • Muzzle Velocity: The velocity (in meters per second) which the fired projectile will travel at. Heavier projectiles (such as crossbow bolts) also travel in a ballistic arc.
  • Melee Damage: True damage value of a regular melee attack that hits a Hunter in the Upper-Torso.
  • Heavy Melee Damage: True damage value of a charged heavy melee attack that hits a Hunter in the Upper-Torso.


Large[]

Weapon Cost Unlock Condition Ammunition Capacity Weapon stats
align
Bomb Lance 199$ Rank 78 Ammo special.png
Special (others)
1/5 Damage 150 Effective Range 25m
Rate of Fire 15rpm Handling 87%
Reload Speed 4s Muzzle Velocity 60m/s
Melee Damage 180 Heavy Melee Damage 360
align
Caldwell Rival 78 100$ Rank 18 Ammo shotgun.png
Shotgun
2/8 Damage 175 Effective Range 12m
Rate of Fire 90rpm Handling 87%
Reload Speed 4s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Crossbow 50$ Unlock
Hand Crossbow Poison
and then
earn 1500XP with any Hand Crossbow variant
Ammo special.png
Special (others)
1/18 Damage 260 Effective Range 47m
Rate of Fire 10rpm Handling 54%
Reload Speed 6s Muzzle Velocity 150m/s
Melee Damage 27 Heavy Melee Damage 54
align
Crown & King Auto-5 600$ Rank 82 Ammo shotgun.png
Shotgun
4+1/6 Damage 185 Effective Range 12m
Rate of Fire 100rpm Handling 78%
Reload Speed 10s Muzzle Velocity 425m/s
Melee Damage 27 Heavy Melee Damage 54
align
Lebel 1886 397$ Rank 52 Ammo long.png
Long
10/5 Damage 132 Effective Range 310m
Rate of Fire 34rpm Handling 83%
Reload Speed 18s Muzzle Velocity 630m/s
Melee Damage 27 Heavy Melee Damage 54
align
Lebel 1886 Marksman 437$ Unlock
Lebel 1886 Talon
and then
earn 3000XP with any Lebel 1886 variant
Ammo long.png
Long
10/5 Damage 132 Effective Range 310m
Rate of Fire 34rpm Handling 80%
Reload Speed 18s Muzzle Velocity 630m/s
Melee Damage 27 Heavy Melee Damage 54
align
Lebel 1886 Talon 422$ Unlock
Lebel 1886
and then
earn 2000XP with any Lebel 1886 variant
Ammo long.png
Long
10/5 Damage 132 Effective Range 310m
Rate of Fire 34rpm Handling 81%
Reload Speed 18s Muzzle Velocity 630m/s
Melee Damage 27 Heavy Melee Damage 150
align
Martini-Henry IC1 122$ Rank 16 Ammo long.png
Long
1/20 Damage 143 Effective Range 334m
Rate of Fire 45rpm Handling 70%
Reload Speed 3s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Martini-Henry IC1 Deadeye 145$ Unlock
Martini-Henry IC1
and then
earn 1000XP with any Martini-Henry IC1 variant
Ammo long.png
Long
1/20 Damage 143 Effective Range 334m
Rate of Fire 45rpm Handling 67%
Reload Speed 3s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Martini-Henry IC1 Marksman 173$ Unlock
Martini-Henry IC1 Riposte
and then
earn XP with any Martini-Henry IC1 variant
Ammo long.png
Long
1/20 Damage 143 Effective Range 334m
Rate of Fire 45rpm Handling 68%
Reload Speed 3s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Martini-Henry IC1 Riposte 164$ Unlock
Martini-Henry IC1 Deadeye
and then
earn 1500XP with any Martini-Henry IC1 variant
Ammo long.png
Long
1/20 Damage 143 Effective Range 334$
Rate of Fire 45rpm Handling 66%
Reload Speed 3s Muzzle Velocity 400m/s
Melee Damage 82 Heavy Melee Damage 168
align
Mosin-Nagant M1891 490$ Rank 72 Ammo long.png
Long
5/10 Damage 136 Effective Range 319m
Rate of Fire 34rpm Handling 75%
Reload Speed 4s Muzzle Velocity 615m/s
Melee Damage 27 Heavy Melee Damage 54
align
Mosin-Nagant M1891 Avtomat 1250$ Unlock
Mosin-Nagant M1891 Sniper
and then
earn 5000XP with any Mosin-Nagant M1891 variant
Ammo long.png
Long
15/0 Damage 136 Effective Range 319m
Rate of Fire 400rpm Handling 35%
Reload Speed 11s Muzzle Velocity 615m/s
Melee Damage 27 Heavy Melee Damage 54
align
Mosin-Nagant M1891 Bayonet 540$ Unlock
Mosin-Nagant M1891 Obrez
and then
earn 2000XP with any Mosin-Nagant M1891 variant
Ammo long.png
Long
5/10 Damage 136 Effective Range 319m
Rate of Fire 34rpm Handling 70%
Reload Speed 4s Muzzle Velocity 615m/s
Melee Damage 27 Heavy Melee Damage 168
align
Mosin-Nagant M1891 Sniper 550$ Unlock
Mosin-Nagant M1891 Obrez Mace
and then
earn 3000XP with any Mosin-Nagant M1891 variant
Ammo long.png
Long
5/10 Damage 136 Effective Range 319m
Rate of Fire 34rpm Handling 75%
Reload Speed 5s Muzzle Velocity 615m/s
Melee Damage 27 Heavy Melee Damage 54
align
Nagant M1895 Officer Carbine 155$ Unlock
Nagant M1895 Officer Brawler
and then
earn 2000XP with any Nagant M1895 Officer variant
Ammo compact.png
Compact
7/14 Damage 104 Effective Range 92m
Rate of Fire 120rpm Handling 89%
Reload Speed 12s Muzzle Velocity 360m/s
Melee Damage 27 Heavy Melee Damage 54
align
Nagant M1895 Officer Carbine Deadeye 211$ Unlock
Nagant M1895 Officer Carbine
and then
earn 2500XP with any Nagant M1895 Officer variant
Ammo compact.png
Compact
7/14 Damage 104 Effective Range 92m
Rate of Fire 120rpm Handling 84%
Reload Speed 12s Muzzle Velocity 360m/s
Melee Damage 27 Heavy Melee Damage 54
align
Nitro Express Rifle 1015$ Rank 88 Ammo special.png
Special
2/4 Damage 364 Effective Range 250m
Rate of Fire 60rpm Handling 41%
Reload Speed 4s Muzzle Velocity 550m/s
Melee Damage 27 Heavy Melee Damage 54
align
Romero 77 34$ Rank 1 Ammo shotgun.png
Shotgun
1/12 Damage 200 Effective Range 15m
Rate of Fire 30rpm Handling 92%
Reload Speed 3s Muzzle Velocity 450m/s
Melee Damage 27 Heavy Melee Damage 54
align
Romero 77 Talon 59$ Unlock
Romero 77 Handcannon
and then
earn 750XP with any Romero 77 variant
Ammo shotgun.png
Shotgun
1/12 Damage 200 Effective Range 15m
Rate of Fire 30rpm Handling 88%
Reload Speed 3s Muzzle Velocity 450m/s
Melee Damage 27 Heavy Melee Damage 150
align
Sparks LRR 130$ Rank 26 Ammo long.png
Long
1/16 Damage 149 Effective Range 347m
Rate of Fire 38rpm Handling 73%
Reload Speed 4s Muzzle Velocity 533m/s
Melee Damage 27 Heavy Melee Damage 54
align
Sparks LRR Silencer 150$ Unlock
Sparks LRR
and then
earn 1000XP with any Sparks LRR variant
Ammo long.png
Long
1/16 Damage 149 Effective Range 144m
Rate of Fire 38rpm Handling 71%
Reload Speed 4s Muzzle Velocity 300m/s
Melee Damage 27 Heavy Melee Damage 54
align
Sparks LRR Sniper 199$ Unlock
Sparks LRR Silencer
and then
earn 3000XP with any Sparks LRR variant
Ammo long.png
Long
1/16 Damage 149 Effective Range 347m
Rate of Fire 38rpm Handling 70%
Reload Speed 4s Muzzle Velocity 533m/s
Melee Damage 27 Heavy Melee Damage 54
align
Specter 1882 188$ Rank 58 Ammo shotgun.png
Shotgun
4+1/10 Damage 185 Effective Range 12m
Rate of Fire 40rpm Handling 85%
Reload Speed 14s Muzzle Velocity 425m/s
Melee Damage 27 Heavy Melee Damage 54
align
Specter 1882 Bayonet 223$ Unlock
Specter 1882 Compact
and then
earn 2000XP with any Specter 1882 variant
Ammo shotgun.png
Shotgun
4+1/10 Damage 175 Effective Range 12m
Rate of Fire 40rpm Handling 81%
Reload Speed 14s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 168
align
Springfield 1866 38$ Rank 1 Ammo medium.png
Medium
1/24 Damage 132 Effective Range 212m
Rate of Fire 42rpm Handling 80%
Reload Speed 2s Muzzle Velocity 490m/s
Melee Damage 27 Heavy Melee Damage 54
align
Springfield 1866 Marksman 73$ Unlock
Springfield 1866
and then
earn 250XP with any Springfield 1866 variant
Ammo medium.png
Medium
1/24 Damage 132 Effective Range 212m
Rate of Fire 42rpm Handling 75%
Reload Speed 2s Muzzle Velocity 490m/s
Melee Damage 27 Heavy Melee Damage 54
align
Vetterli 71 Karabiner 105$ Rank 6 Ammo medium.png
Medium
6+1/20 Damage 130 Effective Range 203m
Rate of Fire 42rpm Handling 87%
Reload Speed 12s Muzzle Velocity 410m/s
Melee Damage 27 Heavy Melee Damage 54
align
Vetterli 71 Karabiner Bayonet 155$ Unlock
Vetterli 71 Karabiner Deadeye
and then
earn750XP with any Vetterli 71 Karabiner variant
Ammo medium.png
Medium
6+1/20 Damage 130 Effective Range 203m
Rate of Fire 42rpm Handling 85%
Reload Speed 12s Muzzle Velocity 410m/s
Melee Damage 27 Heavy Melee Damage 168
align
Vetterli 71 Karabiner Deadeye 130$ Unlock
Vetterli 71 Karabiner
and then
earn 500XP with any Vetterli 71 Karabiner variant
Ammo medium.png
Medium
6+1/20 Damage 130 Effective Range 203m
Rate of Fire 42rpm Handling 83%
Reload Speed 12s Muzzle Velocity 410m/s
Melee Damage 27 Heavy Melee damage 54
align
Winfield 1887 Terminus 309$ Rank 64 Ammo shotgun.png
Shotgun
6+1/6 Damage 185 Effective Range 12m
Rate of Fire 36rpm Handling 82%
Reload Speed 14s Muzzle Velocity 425m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1873 75$ Rank 42 Ammo compact.png
Compact
15+1/20 Damage 110 Effective Range 95m
Rate of Fire 50rpm Handling 87%
Reload Speed 16s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1873 Aperture 80$ Unlock
Winfield M1873
and then
earn 1000XP with any Winfield M1873 variant
Ammo compact.png
Compact
15+1/20 Damage 110 Effective Range 95m
Rate of Fire 50rpm Handling 79%
Reload Speed 16s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1873 Musket Bayonet 137$ Unlock
Winfield M1873 Swift
and then
earn 2500XP with any Winfield M1873 variant
Ammo compact.png
Compact
17+1/20 Damage 110 Effective Range 95m
Rate of Fire 50rpm Handling 82%
Reload Speed 18s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 168
align
Winfield M1873 Swift 128$ Unlock
Winfield M1873 Talon
and then
earn 2000XP with any Winfield M1873 variant
Ammo compact.png
Compact
15+1/20 Damage 110 Effective Range 95m
Rate of Fire 50rpm Handling 87%
Reload Speed 8s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1873 Talon 100$ Unlock
Winfield M1873 Aperture
and then
earn 1500XP with any Winfield M1873 variant
Ammo compact.png
Compact
15+1/20 Damage 110 Effective Range 95m
Rate of Fire 50rpm Handling 85%
Reload Speed 16s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 150
align
Winfield M1873C 41$ Rank 1 Ammo compact.png
Compact
7+1/28 Damage 110 Effective Range 95m
Rate of Fire 50rpm Handling 89%
Reload Speed 10s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1873C Marksman 56$ Unlock
Winfield M1873C Silencer
and then
earn 500XP with any Winfield M1873C variant
Ammo compact.png
Compact
7+1/28 Damage 110 Effective Range 67m
Rate of Fire 50rpm Handling 83%
Reload Speed 10s Muzzle Velocity 400m/s
Melee Damage 27 Heavy Melee 54
align
Winfield M1873C Silencer 55$ Unlock
Winfield M1873C
and then
earn 250XP with any Winfield M1873C variant
Ammo compact.png
Compact
7+1/28 Damage 110 Effective Range 81m
Rate of Fire 50rpm Handling 84%
Reload Speed 10s Muzzle Velocity 250m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1876 Centennial 157$ Rank 58 Ammo medium.png
Medium
9+1/12 Damage 123 Effective Range 180m
Rate of Fire 39rpm Handling 76%
Reload Speed 11s Muzzle Velocity 600m/s
Melee Damage 27 Heavy Melee Damage 54
align
Winfield M1876 Centennial Sniper 229$ Unlock
Winfield M1876 FMJ
and then
earn 1500XP with any Winfield M1876 Centennial variant
Ammo medium.png
Medium
9+1/12 Damage 123 Effective Range 180m
Rate of Fire 39rpm Handling 72%
Reload Speed 11s Muzzle Velocity 600m/s
Melee Damage 27 Heavy Melee Damage 54


Medium[]

Weapon Cost Unlock Condition Ammunition Capacity Weapon stats
align
Bornheim No. 3 Match

224$

Unlock
Bornheim No. 3 Extended
and then
earn 2500XP with any Bornheim No. 3 variant
Ammo compact.png
Compact

5+1/10

Damage

74

Effective Range

60m

Rate of Fire


Handling

85%

Reload Speed

3s

Muzzle Velocity

400m/s

Melee Damage

27

Heavy Melee Damage

54

align
Caldwell Rival 78 Handcannon

85$

Unlock
Caldwell Rival 78
and then
earn 1000XP with any Caldwell Rival 78 variant
Ammo shotgun.png
Shotgun

2/6

Damage

85

Effective Range

7m

Rate of Fire

90rpm

Handling

84%

Reload Speed

4s

Muzzle Velocity

350m/s

Melee Damage

13

Heavy Melee Damage

31

align
Combat Axe

5$

Rank 1 N/A

N/A

Melee Damage

165

Heavy Melee Damage

330

Handling

20%

align
Dolch 96 Precision

790$

Unlock
Dolch 96
and then
earn 2000XP with any Dolch 96 variant
Ammo special.png
Special (others)

10/10

Damage

110

Effective Range

86m

Rate of Fire

164rpm

Handling

80%

Reload Speed

4s

Muzzle Velocity

440m/s

Melee Damage

27

Heavy Melee Damage

54

align
Mosin-Nagant M1891 Obrez

290$

Unlock
Mosin-Nagant M1891
and then
earn 1500XP with any Mosin-Nagant M1891 variant
Ammo long.png
Long

5/10

Damage

136

Effective Range

250m

Rate of Fire

34rpm

Handling

71%

Reload Speed

3s

Muzzle Velocity

550m/s

Melee Damage

13

Heavy Melee Damage

31

align
Mosin-Nagant M1891 Obrez Drum

350$

Unlock
Mosin-Nagant M1891 Sniper
and then
earn 2000XP with any Mosin-Nagant M1891 variant
Ammo long.png
Long

15/0

Damage

136

Effective Range

250m

Rate of Fire

34rpm

Handling

65%

Reload Speed

3s

Muzzle Velocity

550m/s

Melee Damage

13

Heavy Melee Damage

31

align
Mosin-Nagant M1891 Obrez Mace

310$

Unlock
Mosin-Nagant M1891 Bayonet
and then
earn 2000XP with any Mosin-Nagant M1891 variant
Ammo long.png
Long

5/10

Damage

136

Effective Range

250m

Rate of Fire

34rpm

Handling

65%

Reload Speed

3s

Muzzle Velocity

550m/s

Melee Damage

90

Heavy Melee Damage

90

align
Nagant M1895 Deadeye

42$

Unlock
Nagant M1895 Silencer
and then
earn 750XP with any Nagant M1895 variant
Ammo compact.png
Compact

7/21

Damage

91

Effective Range

73m

Rate of Fire

63rpm

Handling

85%

Reload Speed

13s

Muzzle Velocity

330m/s

Melee Damage

27

Heavy Melee Damage

54

align
Nagant M1895 Precision

29$

Unlock
Nagant M1895
and then
earn 100XP with any Nagant M1895 variant
Ammo compact.png
Compact

7/21

Damage

91

Effective Range

73m

Rate of Fire

63rpm

Handling

86%

Reload Speed

13s

Muzzle Velocity

330m/s

Melee Damage

27

Heavy Melee Damage

54

align
Romero 77 Handcannon

26$

Unlock
Romero 77
and then
earn 250XP with any Romero 77 variant
Ammo shotgun.png
Shotgun

1/10

Damage

140

Effective Range

10m

Rate of Fire

30rpm

Handling

86%

Reload Speed

3s

Muzzle Velocity

375m/s

Melee Damage

13

Heavy Melee Damage

31

align
Romero 77 Hatchet

62$

Unlock
Romero 77 Talon
and then
earn 1000XP with any Romero 77 variant
Ammo shotgun.png
Shotgun

1/10

Damage

85

Effective Range

10m

Rate of Fire

30rpm

Handling

80%

Reload Speed

3s

Muzzle Velocity

375m/s

Melee Damage

90

Heavy Melee Damage

150

align
Specter 1882 Compact

164$

Unlock
Specter 1882
and then
earn 1500XP with any Specter 1882 variant
Ammo shotgun.png
Shotgun

3+1/8

Damage

85

Effective Range

7m

Rate of Fire

40rpm

Handling

80%

Reload Speed

11s

Muzzle Velocity

350m/s

Melee Damage

13

Heavy Melee Damage

31

align
Springfield 1866 Compact

33$

Unlock
Springfield 1866 Marksman
and then
earn 250XP with any Springfield 1866 variant
Ammo medium.png
Medium

1/24

Damage

132

Effective Range

175m

Rate of Fire

42rpm

Handling

67%

Reload Speed

2s

Muzzle Velocity

440m/s

Melee Damage

13

Heavy Melee Damage

31

align
Springfield 1866 Compact Deadeye

46$

Unlock
Springfield 1866 Compact Striker
and then
earn 1000XP with any Springfield 1866 variant
Ammo medium.png
Medium

1/24

Damage

132

Effective Range

175m

Rate of Fire

42rpm

Handling

73%

Reload Speed

2s

Muzzle Velocity

440m/s

Melee Damage

13

Heavy Melee Damage

31

align
Springfield 1866 Compact Striker

56$

Unlock
Springfield 1866 Compact
and then
earn 500XP with any Springfield 1866 variant
Ammo medium.png
Medium

1/24

Damage

132

Effective Range

175m

Rate of Fire

42rpm

Handling

66%

Reload Speed

2s

Muzzle Velocity

440m/s

Melee Damage

52

Heavy Melee Damage

105

align
Winfield 1887 Terminus Handcannon

289$

Unlock
Winfield 1887 Terminus Flechette
and then
earn 2000XP with any Winfield 1887 Terminus variant
Ammo shotgun.png
Shotgun

5+1/4

Damage

75

Effective Range

7m

Rate of Fire

36rpm

Handling

79%

Reload Speed

12s

Muzzle Velocity

350m/s

Melee Damage

13

Heavy Melee Damage

31

align
Winfield M1873C Vandal

35$

Unlock
Winfield M1873C Marksman
and then
earn 500XP with any WinfieldC variant
Ammo compact.png
Compact

6+1/28

Damage

110

Effective Range

95m

Rate of Fire

50rpm

Handling

71%

Reload Speed

8s

Muzzle Velocity

370m/s

Melee Damage

13

Heavy Melee Damage

31

align
Winfield M1873C Vandal Striker

39$

Unlock
Winfield M1873C Vandal
and then
earn 750XP with any WinfieldC variant
Ammo compact.png
Compact

6+1/28

Damage

110

Effective Range

95m

Rate of Fire

50rpm

Handling

71%

Reload Speed

8s

Muzzle Velocity

370m/s

Melee Damage

52

Heavy Melee Damage

105

align
Winfield M1873C Vandal Deadeye

45$

Unlock
Winfield M1873C Vandal Striker
and then
earn 1000XP with any WinfieldC variant
Ammo compact.png
Compact

6+1/28

Damage

110

Effective Range

95m

Rate of Fire

50rpm

Handling

76%

Reload Speed

8s

Muzzle Velocity

370m/s

Melee Damage

13

Heavy Melee Damage

31


Small[]

Weapon Cost Unlock Condition Ammunition Capacity Weapon stats
align
Bornheim No. 3 201$ Rank 30 Ammo compact.png
Compact
5+1/10 Damage 74 Effective Range 60m
Rate of Fire 210rpm Handling 64%
Reload Speed 3s Muzzle Velocity 380m/s
Melee Damage 13 Heavy Melee Damage 31
align
Bornheim No. 3 Extended 306$ Unlock
Bornheim No. 3
and then
earn 1500XP with any Bornheim No. 3 variant
Ammo compact.png
Compact
8+1/10 Damage 74 Effective Range 60m
Rate of Fire 210rpm Handling 64%
Reload Speed 8s Muzzle Velocity 380m/s
Melee Damage 13 Heavy Melee Damage 31
align
Caldwell Conversion Chain Pistol 50$ Unlock
Caldwell Conversion Pistol
and then
earn 1000XP with any Caldwell Conversion Pistol variant
Ammo compact.png
Compact
17/18 Damage 104 Effective Range 84m
Rate of Fire 44rpm Handling 60%
Reload Speed 28s Muzzle Velocity 300m/s
Melee Damage 13 Heavy Melee Damage 31
align
Caldwell Conversion Pistol 26$ Rank 22 Ammo compact.png
Compact
6/18 Damage 104 Effective Range 84m
Rate of Fire 44rpm Handling 66%
Reload Speed 11s Muzzle Velocity 300m/s
Melee Damage 13 Heavy Melee Damage 31
align
Caldwell Conversion Uppercut 275$ Unlock
Caldwell Conversion Chain Pistol
and then
earn 3000XP with any Caldwell Conversion Pistol variant
Ammo long.png
Long
6/9 Damage 130 Effective Range 96m
Rate of Fire 40rpm Handling 57%
Reload Speed 15s Muzzle Velocity 410m/s
Melee Damage 13 Heavy Melee Damage 31
align
Caldwell Pax 100$ Rank 10 Ammo medium.png
Medium
6/12 Damage 110 Effective Range 86m
Rate of Fire 46rpm Handling 60%
Reload Speed 11s Muzzle Velocity 330m/s
Melee Damage 13 Heavy Melee Damage 31
align
Caldwell Pax Claw 125$ Unlock
Caldwell Pax
and then
earn 2000XP with any Caldwell Pax variant
Ammo medium.png
Medium
6/12 Damage 110 Effective Range 86m
Rate of Fire 46rpm Handling 60%
Reload Speed 11s Muzzle Velocity 330m/s
Melee Damage 37 Heavy Melee Damage 75
align
Cavalry Saber 60$ Rank 62 N/A N/A Melee Damage 82 Heavy Melee Damage 168
Handling 47%
align
Dolch 96 750$ Rank 68 Ammo special.png
Special(others)
10/10 Damage 110 Effective Range 86m
Rate of Fire 164rpm Handling 72%
Reload Speed 5s Muzzle Velocity 440m/s
Melee Damage 13 Heavy Melee Damage 31
align
Hand Crossbow 35$ Rank 4 Ammo special.png
Special (others)
1/12 Damage 195 Effective Range 45m
Rate of Fire 12rpm Handling 53%
Reload Speed 5s Muzzle Velocity 100m/s
Melee Damage 18 Heavy Melee Damage 36
align
LeMat Mark II Revolver 95$ Rank 46 Ammo compact.pngAmmo shotgun.png
Compact and Shotgun
9/18
1/3
Damage 97 Effective Range 79m
Rate of Fire 42rpm Handling 66%
Reload Speed 15s Muzzle Velocity 300m/s
Melee Damage 13 Heavy Melee Damage 31
align
Machete 18$ Rank 12 N/A N/A Melee Damage 90 Heavy Melee Damage 135
Handling 64%
align
Nagant M1895 24$ Rank 1 Ammo compact.png
Compact
7/21 Damage 91 Effective Range 73m
Rate of Fire 40rpm Handling 63%
Reload Speed 12s Muzzle Velocity 330m/s
Melee Damage 13 Heavy Melee Damage 31
align
Nagant M1895 Officer 66$ Rank 36 Ammo compact.png
Compact
7/14 Damage 91 Effective Range 73m
Rate of Fire 100rpm Handling 58%
Reload Speed 12s Muzzle Velocity 330m/s
Melee Damage 13 Heavy Melee Damage 31
align
Nagant M1895 Officer Brawler 80$ Unlock
Nagant M1895 Officer
and then
earn 1000XP with any Nagant M1895 Officer variant
Ammo compact.png
Compact
7/14 Damage 91 Effective Range 73m
Rate of Fire 100rpm Handling 58%
Reload Speed 12s Muzzle Velocity 330m/s
Melee Damage 31 Heavy Melee Damage 67
align
Nagant M1895 Silencer 53$ Unlock
Nagant M1895 Precision
and then
earn 250XP with any Nagant M1895 variant
Ammo compact.png
Compact
7/21 Damage 91 Effective Range 56m
Rate of Fire 40rpm Handling 61%
Reload Speed 12s Muzzle Velocity 250m/s
Melee Damage 13 Heavy Melee Damage 31


Dual Wield[]

Equipping[]

Every Handgun can be equipped for dual-wield as a "matched pair". A second handgun of the same type can now be added to the same weapon slot which will then converted to a medium slot when the second pistol gets equipped. It is possible to mix normal and Legendary versions of the same type as matched pairs. Dual Wielding is available from Rank 1 and does not require any unlocks via Traits. Once in the mission an equipped weapon pairs can not be broken up. You are committed to use them as pairs until extraction.Upon looting a dead Hunter, you can pick up their dual-wield sets just like you would any other medium-sized weapons.

Shooting[]

Weapons have to be fired in sequence one after the other. The rhythm is dictated by the shooter, allowing players to experiment. Hunters can either go for a steady, constant fire-rate or try faster two-taps with longer breaks in-between shots. Recoil is increased over single-handed handguns, making it harder to stay on target (esp. with more powerful handguns). Effective rate of fire is increased, but still lower than the rapid burst from a single-action revolver using fanning.

Aiming[]

ADS will only apply a slight zoom, with the guns moving a bit closer to the center of the screen, the Ironsights won't be used at all, reducing range drastically over other weapons. Dual-wielding accuracy only benefits minimally from crouching (just like with Fanning and Levering Traits).

Reloading[]

Weapons are reloaded at the same time in sequence, one bullet at a time and their extra ammo pools are added up.]

Weapon Stats Table[]

# Rnk $ S Weapon Ammunition D ER RF MV H Melee
Spec Cap RS S H
0.00 1 15 0 Dusters 0 - - - - - - - 71% 31 72
0.01 1+1 15 0 Knuckle Knife 0 - - - - - - - 62% 58 92p
0.10 1 20 0 Knife 0 - - - - - - - 57% 52r1 105p
0.11 1+3 25 0 Heavy Knife 0 - - - - - - - 45% 72r2 120r2
0.12 1+2 40 0 Throwing Knives 0 - 1/3 - 130r1 20m 30 35 66% 22r1 52r1
0.14 0 60 0 Throwing Axes 0 - 1/2 - 162r1 20m 20 35 45% 74r1 142r1
0.50 0 57 2 Hunting Bow 5 2) P/Fr/Ct 1/16 1s 227r2 23m 45 150 66% 13 31
1.00 1 5 2 Combat Axe 0 - - - - - - - 20% 165r3 330r3
1.10 1 24 1 Nagant M1895 1 P/HV 7/21 12s 091 73m 40 330 63% 13 31
1.11 1+2 53 1 Nagant M1895 Silencer 1 P/HV 7/21 12s 91 56m 40 250 61% 13 31
1.12 1+1 29 2 Nagant M1895 Precision 1 P/HV 7/21 13s 91 73m 63 330 86% 27 54
1.13 1+3 42 2 Nagant M1895 Deadeye 1 P/HV 7/21 13s 91 73m 63 330 85% 27 54
1.20 1 77 1 Scottfield Model 3 2 I/FMJ 6/12 9s 107 85m 41 280 68% 13 31
1.30 1 41 3 Winfield M1873C 1 HV/I 7+1/28 10s 110 95m 50 400 89% 27 54
1.31 1+1 55 3 Winfield M1873C Silencer 1 HV/I 7+1/28 10s 110 81m 50 250 84% 27 54
1.32 1+2 56 3 Winfield M1873C Marksman 1 HV/I 7+1/28 10s 110 95m 50 400 83% 27 54
1.33 1+3 35 2 Winfield M1873C Vandal 1 HV/I 6+1/28 8s 110 95m 50 370 71% 13 31
1.34 1+6 39 2 Winfield M1873C Vandal Striker 1 HV/I 6+1/28 8s 110 95m 50 370 71% 52r1 105p
1.35 1+7 45 2 Winfield M1873C Vandal Deadeye 1 HV/I 6+1/28 8s 110 95m 50 370 76% 13 31
1.40 1 38 3 Springfield 1866 2 2) Dd/E 1/24 2s 132 212m 42 490 80% 27 54
1.41 1+1 73 3 Springfield 1866 Marksman 2 2) Dd/E 1/24 2s 132 212m 42 490 75% 27 54
1.42 1+3 33 2 Springfield 1866 Compact 2 2) Dd/E 1/24 2s 132 212m 42 440 67% 13 31
1.43 1+4 56 2 Springfield 1866 Compact Striker 2 2) Dd/E 1/24 2s 132 212m 42 440 66% 52r1 105p
1.44 1+5 46 2 Springfield 1866 Compact Deadeye 2 2) Dd/E 1/24 2s 132 212m 42 440 73% 13 31
1.50 1 34 3 Romero 77 4 2) St/DB/

PS/Sl

1/12 3s 200 15m 30 450 92% 27 54
1.51 1+4 59 3 Romero 77 Talon 4 2) St/DB/

PS/Sl

1/12 3s 200 15m 30 450 88% 27 150r3
1.52 1+1 26 2 Romero 77 Handcannon 4 2) St/DB/

PS/Sl

1/10 3s 140 10m 30 375 86% 13 31
1.53 1+6 62 2 Romero 77 Hatchet 4 2) St/DB/

PS/Sl

1/10 3s 140 10m 30 375 80% 90r2 150r2
4.00 4 30 1 Hand Crossbow 5 2) P/Ca/Ch 1/16 5s 195r2 45m 12 100 53% 13 27
4.01 4+2 50 3 Crossbow 5 2) E/Sh 1/18 6s 260r3 47m 10 150 54% 27 54
7.00 7 105 3 Vetterli 71 Karabiner 2 I/FMJ/HV 6+1/20 12s 130 203m 42 410 87% 27 54
7.01 7+1 130 3 Vetterli 71 Karabiner Deadeye 2 I/FMJ/HV 6+1/20 12s 130 203m 42 410 83% 27 54
7.02 7+3 190 3 Vetterli 71 Karabiner Marksman 2 I/FMJ/HV 6+1/20 12s 130 203m 42 410 80% 27 54
7.03 7+5 155 3 Vetterli 71 Karabiner Bayonet 2 I/FMJ/HV 6+1/20 12s 130 203m 42 410 85% 27 168p
7.04 7+6 150 3 Vetterli 71 Karabiner Silencer 2 I/FMJ/HV 6+1/20 12s 130 133m 42 280 82% 27 54
10.0 10 100 3 Caldwell Rival 78 4 F/PS/Sl 2/8 4s 175 12m 90 400 87% 27 54
10.1 10+2 85 2 Caldwell Rival 78 Handcannon 4 F/PS/Sl 2/6 4s 85 8m 90 350 84% 13 31
12.0 12 96 1 Nagant M1895 Officer 1 P/HV 7/14 12s 91 73m 100 330 58% 13 31
12.1 12+1 110 1 Nagant M1895 Officer Brawler 1 P/HV 7/14 12s 91 73m 100 330 58% 31 67
12.2 12+3 155 3 Nagant M1895 Officer Carbine 1 P/HV 7/14 12s 104 92m 100 360 89% 27 54
12.3 12+5 211 3 Nagant M1895 Officer Carbine Deadeye 1 P/HV 7/14 12s 104 92m 100 360 84% 27 54
16.0 16 122 3 Martini-Henry IC1 3 2) I/FMJ/E 1/20 3s 143 334m 45 400 70% 27 54
16.1 16+2 145 3 Martini-Henry IC1 Deadeye 3 2) I/FMJ/E 1/20 3s 143 334m 45 400 67% 27 54
16.2 16+4 164 3 Martini-Henry IC1 Riposte 3 2) I/FMJ/E 1/20 3s 143 334m 45 400 66% 82r1 168p
16.3 16+5 173 3 Martini-Henry IC1 Marksman 3 2) I/FMJ/E 1/20 3s 143 334m 45 400 68% 27 54
18.0 18 100 1 Caldwell Pax 2 I/Dd 6/12 11s 110 86m 46 330 60% 13 31
18.1 18 125 1 Caldwell Pax Claw 2 I/Dd 6/12 11s 110 86m 46 330 60% 37r1 75r1
20.0 20 75 3 Winfield M1873 1 I/HV 15+1/20 16s 110 95m 50 400 87% 27 54
20.1 20+1 80 3 Winfield M1873 Aperture 1 I/HV 15+1/20 16s 110 95m 50 400 79% 27 54
20.2 20+3 100 3 Winfield M1873 Talon 1 I/HV 15+1/20 16s 110 95m 50 400 85% 27 150r3
20.3 20+5 128 3 Winfield M1873 Swift 1 I/HV 15+1/20 8s 110 95m 50 400 87% 27 54
20.4 20+6 137 3 Winfield M1873 Musket Bayonet 1 I/HV 17+1/20 18s 110 95m 50 400 87% 27 168p
22.0 22 26 1 Caldwell Conversion Pistol 1 Dd/FMJ 6/18 11s 104 84m 44 300 66% 13 31
22.1 22+1 50 1 Caldwell Conversion Chain Pistol 1 Dd/FMJ 17/18 28s 104 84m 44 300 60% 13 31
22.2 22+4 275 1 Caldwell Conversion Uppercut 3 I/E 6/9 15s 130 96m 40 410 57% 13 31
24.0 24 18 1 Machete 0 - - - - - - - 64% 90r2 135r3
26.0 26 130 3 Sparks LRR 3 2) I/P/FMJ 1/16 4s 149 347m 38 533 73% 57 54
26.1 26+2 150 3 Sparks LRR Silencer 3 2) I/P/FMJ 1/16 4s 149 144m 38 533 71% 57 54
26.2 26+4 199 3 Sparks LRR Sniper 3 2) I/P/FMJ 1/16 4s 149 347m 38 533 70% 57 54
30.0 30 201 1 Bornheim No. 3 1 I/HV 5+1/10 3s 74 64m 210 380 64% 13 31
30.1 30+4 306 1 Bornheim No. 3 Extended 1 I/HV 8+1/10 8s 74 64m 210 380 64% 13 31
30.2 30+2 224 2 Bornheim No. 3 Match 1 I/HV 5+1/10 3s 80 68m 210 400 85% 27 54
36.0 36 188 3 Specter 1882 4 F/DB/

PS/Sl

4+1/10 14s 185 12m 40 425 85% 27 54
36.1 36+4 223 3 Specter 1882 Bayonet 4 F/DB/

PS/Sl

4+1/10 14s 175 12m 40 400 81% 27 168p
36.2 36+2 164 2 Specter 1882 Compact 4 F/DB/

PS/Sl

3+1/8 11s 85 8m 40 350 80% 13 31
46.0 46 95 1 LeMat Mark II 1

4

I/FMJ

St/DB/Sl

9/18

1/3

15s
97
79m
42
300
66%
13 31
52.0 52 397 3 Lebel 1886 3 I/Sp 10/5 18s 132 310m 34 630 83% 27 54
52.1 52+2 425 3 Lebel 1886 Apature 3 I/Sp 10/5 18s 132 310m 34 630 80% 27 54
52.2 52+3 422 3 Lebel 1886 Talon 3 I/Sp 10/5 18s 132 310m 34 630 81% 27 150r3
52.3 52+4 437 3 Lebel 1886 Marksman 3 I/Sp 10/5 18s 132 310m 34 630 80% 27 54
58.0 58 157 3 Winfield M1876 Centennial 2 P/FMJ 9+1/12 11s 123 180m 39 600 76% 27 54
58.1
58+3 229 3 Winfield M1876 Centennial Sniper 2 P/FMJ 9+1/12 11s 123 180m 39 600 72% 27 54
62.0 62 60 1 Cavalry Saber 0 - - - - - - - 47% 82r1 168p
64.0 64 309 3 Winfield 1887 Terminus 4 I/FMJ

St/DB/Sl

6+1/8 14s 185 12m 36 425 82% 27 54
64.1 64+2 289 2 Winfield 1887 Terminus Handcannon 4 I/FMJ

St/DB/Sl

5+1/6 12s 75 8m 36 350 79% 13 31
66.0 66 30 0 Quad Derringer 5 - 4/12 3s 74 60m 130 130 59% 13 31
68.0 68 750 1 Dolch 96 5 - 10/10 6s 97 78m 164 440 72% 13 31
68.1 68+1 790 2 Dolch 96 Precision 5 - 10/10 6s 97 78m 164 440 69% 27 54
72.0 72 490 3 Mosin-Nagant M1891 3 I/Sp 5/10 3s 136 319m 34 615 75% 27 54
72.1 72+3 540 3 Mosin-Nagant M1891 Bayonet 3 I/Sp 5/10 3s 136 319m 34 615 70% 27 168p
72.2 72+5 550 3 Mosin-Nagant M1891 Sniper 3 I/Sp 5/10 5s 136 319m 34 615 75% 27 54
72.3 72+8 1250 3 Mosin-Nagant M1891 Avtomat 3 I/Sp 15/0 11s 136 319m 400 615 35% 27 54
72.4 72+1 290 2 Mosin-Nagant M1891 Obrez 3 I/Sp 5/10 3s 136 319m 34 550 68% 13 31
72.5 72+4 310 2 Mosin-Nagant M1891 Obrez Mace 3 I/Sp 5/10 3s 136 319m 34 550 65% 54 90
72.6 72+7 350 2 Mosin-Nagant M1891 Obrez Drum 3 I/Sp 15/0 11s 136 319m 34 550 65% 13 31
78.0 78 199 3 Bomb Lance 5 - 1/5 4s 150 25m 15 60 87% 180r2 360r3
82.0 82 600 3 Crown & King Auto-5 4 PS/Sl 4+1/6 10s 185 12m 100 425 78% 27 54
88.0 88 1015 3 Nitro Express Rifle 5 Dd/E 2/4 4s 364p 250m 60 550 41% 27 54
  • Rnk = Unlock Rank (+ indicates Book of Weapons Unlock condition), $ = Cost, S = Slots, Spec = Special ammo types (see next note), Cap = ammo Capacity, RS = Reload Speed, D = Damage, ER = Effective Range, RF = Rate of Fire, MV = Muzzle Velocity, H = Handling, S = Standard melee attack damage, H = Heavy melee attack damage
  • Special ammo types: I = incendiary, P = Poison, HV = High Velocity, FMJ = Full Metal Jacket, Dd = Dumdum, E = Explosive, Sp = Spitzer, St = Starshell, DB = Dragon Breath, PS = Penny Shot, Sl = Slug, F = Flechette, Ct = Concertina, Fr = Frag, Ca = Chaos, Ch = Choke, Sh = Shot
  • Underlined entries are stat reductions from base model of weapon
  • Bold and Italic entries are stat increases from base model of weapon
  • Accurate as of Update 1.6, Version 1.1708
Advertisement