Hunt: Showdown Wiki
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General Updates[ | ]

Gunplay[ | ]

Flare Pistol:

  • Increased the damage of the initial hit from 10 up to 75 to allow it to be more viable in PvP encounters.

Derringer:

  • Increased the maximum effective range of the Derringer. (Headshot range increased to 52m previously 26m)

Sticky Bomb

  • Damage output changed in relation to Bosses; 1 sticky bomb will bring a boss down to 25% of their health.

Choke Bomb:

  • Increased Choke Bomb duration to 60 seconds (previously 30 seconds)

Bug fixes[ | ]

  • Fixed a crash that could happen on throwing explosives
  • Fixed some edge cases where the game server wasn't loading correctly (would result in 5 minute loading into a map before being kicked back to menu)

Known Issues[ | ]

Performance & Stability[ | ]

  • Clients might crash when using bomb lance intensively.
  • Players may sometimes experience desyncs / rubberbanding during gameplay.
  • Players may expereince stalls when initiating the banishing process. This may only effect select players on the server when the banishing commences.
  • In some rare cases, the client may freeze.

UI & Meta[ | ]

  • Transactions in the store may be slower than usual.
  • Contract Status accolade doesn't appear at all in summary screen if no token was extracted.
  • Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
  • Persistent grouping doesn't work sometimes when returning from a match.

Gameplay[ | ]

  • Tutorial: Bleeding audio does not stop after respawning in tutorial if player was also poisoned at the time of death.
  • Quickplay: Weapon might not be lootable from killed player.
  • Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
  • Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.


AI[ | ]

  • Spider can become stuck sometimes.

Visuals & Audio[ | ]

  • Players may experience issues with textures appeaing to pop in and out more frequently than on live (this is due to slower streaming of textures).

Winfield Aperture sight switching has some animation & interrupt issues. Distances for boss whispers are slightly off when the boss is underground.

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