Traits grant passive bonuses (with exceptions) to Hunters who possess them. They can be purchased as upgrades for Hunters who advance in levels though earning XP in-game and may already be present on ones who are available for recruitment. Legendary Hunters receive three random Traits, of which are determined based on your Bloodline Rank. Minimum combined Upgrade Point value of Traits for Legendary Hunters worth 11 Upgrade Points. If a Legendary Hunter's Traits are worth less than 11 Upgrade Points, they will receive the difference as separate Upgrade Points that can be spent at will. Also, Traits can be gained through Trait Charms, which are either found throughout the map, or can be dropped from Meatheads after killing them, with a 50% chance. They can be acquired by interacting with them, provided your Hunter does not already have the associated Trait, and has an available Trait slot.
Traits can also be removed from your hunters at the cost of 1 Upgrade Point. So for example, if a Trait is worth 5 Upgrade Points, removing that trait will refund 4 Upgrade Points. Only exception are Traits that worth 1 Upgrade Point - removing them will always refund 1 Upgrade Point.
A player's Bloodline Rank determines which ones are accessible when upgrading a Hunter, while the Hunter's tier determines which ones might be rolled during recruitment.
There is 50 Traits in game, 5 of which are Burn Traits.
Traits[ | ]
Name | Icon | Cost | Rank | Description |
---|---|---|---|---|
Adrenaline | 1 | 1 | Instantly start regenerating Stamina while your Health is critically low. Useful after just being revived. | |
Ambidextrous | 3 | 33 | Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets. | |
Assailant | 1 | 18 | Increases melee effectiveness of Throwing Knives and Throwing Axes. Melee weapons found in the world can be thrown. | |
Beastface | 4 | 42 | Reduced reaction range of animals (doesn't affect monsters like Hellhounds). | |
Blade Seer | 1 | 54 | Bolts, arrows, throwing axes, and throwing knives are highlighted in Dark Sight for better visibility. Also applies to Beetle view. (25m) | |
Bloodless | 3 | 1 | Bleeding will not escalate from light to medium or intense bleeding. | |
Bolt Thrower | 3 | 32 | Reduced reload time for crossbows. | |
Bulletgrubber | 4 | 26 | Recover the unfired round when performing partial reloads. | |
Bulwark | 2 | 1 | Reduce the damage from explosions and Bomb Lance harpoon attacks by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb. | |
Conduit | 5 | 38 | Get a health and stamina boost when your team picks up a Clue or closes a Rift. | |
Dauntless | 1 | 64 | Thrown explosives can be defused when interacting with them. | |
Decoy Supply | 1 | 53 | Restock all types of Decoys from ammo crates. | |
Determination | 4 | 1 | Stamina recovery starts sooner. | |
Doctor | 9 | 1 | Doubles the amount of Health restored by First Aid Kits. | |
Fanning | 8 | 12 | Faster rate-of-fire when using 1-handed single-action pistols. | |
Frontiersman | 7 | 57 | Carried tools can be used one extra time. | |
Gator Legs | 3 | 56 | Walk and sprint faster in deep water. Also make less noise while crouched in water. | |
Ghoul | 3 | 20 | Killing monsters restores a small amount of health. | |
Greyhound | 5 | 3 | Sprint at full speed for a longer duration. | |
Hornskin | 3 | 1 | Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts. | |
Hundred Hands | 2 | 16 | Increases the damage of a Hunting Bow and reduces sway while at full draw. Allows use of arrows in melee attacks. | |
Iron Eye | 3 | 9 | Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons. | |
Kiteskin | 1 | 51 | Reduce damage from falling by 50%. | |
Levering | 4 | 6 | Faster rate of fire from the hip when using lever-action weapons. | |
Lightfoot | 5 | 47 | Vault, fall, and climb ladders silently. Also reduces the sound of walking through noise traps. | |
Magpie | 1 | 1 | Receive three short effects when picking up a Bounty Token: Antidote, Stamina, and Regeneration. SOLO: Dark Sight Boost capacity in all Boost sources are doubled. | |
Martialist | 2 | 28 | Allows a Katana to be sheathed, which enables a first strike attack that does extra damage. | |
Mithridatist | 3 | 40 | Drastically reduces the time needed to recover from poisoning. | |
Necromancer | 4 | 1 | Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m) SOLO: You can revive your downed Hunter. | |
Packmule | 4 | 1 | Receive an additional tool or consumable when looting players or opening item boxes. | |
Physician | 5 | 45 | Reduce the time needed to bandage. | |
Pitcher | 6 | 61 | Increased throwing range for all items using the aim helper. | |
Poacher | 1 | 36 | Place and disarm traps quietly. | |
Poison Sense | 1 | 59 | You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150m) | |
Quartermaster | 6 | 1 | Can equip a medium slot weapon in addition to a large slot weapon. | |
Resilience | 3 | 4 | Your Hunter is revived with up to full health. | |
Salveskin | 3 | 1 | Reduces fire damage and burn speed by 25%, even when downed. | |
Scopesmith | 2 | 22 | Remain in scope view after firing a shot while using any weapon with a scope. | |
Serpent | 4 | 14 | Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m) SOLO: Interaction range increased. (50m) | |
Silent Killer | 4 | 62 | Reduces the sound you make when performing melee attacks. | |
Steady Aim | 2 | 30 | Weapon sway gradually lessens and stops when you're looking through a scope or aperture sights. | |
Vigilant | 1 | 44 | Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m) | |
Vigor | 3 | 63 | While in Dark Sight, doubles the rate at which Health and Stamina regenerate. | |
Vulture | 3 | 24 | Always be able to loot dead Hunters, even after they have been looted by other players. | |
Whispersmith | 1 | 49 | Reduces noise when selecting equipment. |
Burn Traits[ | ]
Burn Traits can be obtained only in game through Trait Charms. Burns after activating their effect. Same traits can be stacked up to 3 times, but occupy separate slots.
Name | Icon | Description |
---|---|---|
Death Cheat | You will not lose your Hunter if you fail to extract, but equipment and missing Health Chunks will be lost. | |
Rampage | Killing an enemy Hunter while at least one Health Chunk is empty triggers a Restoration for your Hunter. | |
Relentless | Your Hunter won't lose a Health Chunk when downed. | |
Remedy | Using Dark Sight, interact with a Trait Spur within range to trigger a Restoration effect similar to banishing for your team's Hunters. (25m) | |
Shadow | Monsters can't see you, but they can still hear you. Burns when your Hunter is downed. |
Information[ | ]
- Update 1.16 increased the minimum combined Upgrade Point value of Traits for Legendary Hunters from 7 to 11 and made that refunding Traits always grants a minimum of 1 Upgrade Point.
- Update 1.15 merged similar traits.
- Update 1.14 added new type of Traits - Burn Traits. First Burn Trait that was added in game - Shadow.
- Update 1.13 allowed Traits to be removed for cost of 1 Upgrade Point instead of 25 Blood Bonds.
- Update 1.12 added additional solo-only conditional effects to some existing Traits. First Traits that were given those effect - Necromancer, Magpie and Serpent.