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Tools are useful items that hunters can carry alongside their Consumables. Unlike consumables, they restock for free following a successful extraction. Each hunter can carry up to 4 tools. The Frontiersman Trait grants one extra charge to each equipped refillable tool.

Tools

Tools table
Tool Category Cost Unlock Condition Description Quantity / Capacity Additional stats
Alert Trip Mines Alert Trip Mine Deception $30 Reach Rank 35 This portable tripwire mine releases firecrackers and a small flare, alerting others to its location. Comes in a pack of four. 4 Damage 10
Melee 13 Heavy Melee 27
Blank Fire Decoys Blank Fire Decoys Deception $45 Reach Rank 52 A decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies. 6 Damage 20 Throw Range 22m
Melee 13 Heavy Melee 27
Choke Bomb Choke Bomb Choke Bomb $25 The Choke Bomb exudes a gas that extinguishes any flames within its radius while active-as well as preventing new fires from being lit-and induces heavy coughing. Comes in a pack of two. 2 Damage 1 Throw Range 22m
Effect Radius 3m Effect Duration 120s
Melee 13 Heavy Melee 27
Concertina Trip Mines Concertina Trip Mine Tactical Gadgets $90 Reach Rank 29 This portable tripwire mine deploys a small concertina bundle perfect for blocking doors and windows. Comes in a pack of two. 2 Damage 32 Effect Radius 2m
Melee 13 Heavy Melee 27
Decoy fuses Decoy Fuses Deception $30 Reach Rank 52 Pack of decoy fuses that can be used to breach closed doors and window shutters. It can also imitate the behavior of a lit bomb and can fool your enemies in clearing a space. 3 Damage 40
Throw Range 22m Fuse Timer 6s
Melee 13 Heavy Melee 27
Decoys Decoys Deception $6 A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies. 12 Damage 20 Throw Range 22m
Melee 13 Heavy Melee 27
Dusters Dusters Dusters $30 A row of metal rings worn on the hand in order to increase the damage caused in hand-to-hand combat. Stamina Consumption (Light) 5 Stamina Consumption (Heavy) 10
Melee 31 Heavy Melee 72
Pennythumb Derringer Pennyshot Quad Derringer $63 Reach Rank 17 A small, light pistol tool that holds two Penny Shot Ammo rounds. Perfect in a pinch. 2/2 Damage 21
Effective Range 6m Rate of Fire 12rpm
Cycle Time 0.6s Spread 200
Sway 113 Vertical Recoil 35
Reload Speed 8.1s Muzzle Velocity 250m/s
Melee 13 Heavy Melee 27
Electric Lamp Electric Lamp Light $5 A battery-powered light worn on the shoulder. Increases visibility and can be used to blind nearby enemies during night. Effect Duration Unlimited
First Aid Kit First Aid Kit First Aid Kit $30 A bag of medical supplies that heal 50 health and stop bleeding. Can be used three times. 3 Melee 13 Heavy Melee 27
Flare Pistol Flare Pistol Light $36 Reach Rank 23 A small pistol for firing flares into the air, illuminating the area. Can ignite flammable materials. 1/2 Damage 26 Sighted Range 18m
Rate of Fire 12rpm Spread 52.8
Sway 113 Vertical Recoil 5
Reload Speed 4.4s Muzzle Velocity 75m/s
Melee 13 Heavy Melee 27
Fusees Fusees Light $10 Handheld railroad flares used for illuminating dark areas and for signalling. Can ignite flammable materials. Comes in a pack of three. 3 Damage 11
Throw Range 22m Effect Duration 300s
Melee 13 Heavy Melee 27
Heavy Knife Heavy Knife Knife $20 Reach Rank 5 The heavy knife is honed for close quarters combat, its iconic silhouette carves out its home in the American pantheon of armaments. Stamina Consumption (Light) 9 Stamina Consumption (Heavy) 25
Melee 72 Heavy Melee 120
Knife Knife Knife $40 An all-purpose tool and melee weapon that has saved many lives - and taken just as many. Stamina Consumption (Light) 20 Stamina Consumption (Heavy) 25
Melee 52 Heavy Melee 105
Knuckle Knife Knuckle Knife Dusters $50 Reach Rank 25 The savage knuckle knife is a roughshod specialization for close quarters combat, suited for both bludgeoning and brutal thrusting deathblows. Stamina Consumption (Light) 8 Stamina Consumption (Heavy) 21
Melee 58 Heavy Melee 92
Poison Trip Mine Poison Trip Mine Poison $60 Reach Rank 29 This portable tripwire mine releases a cloud of poison when triggered, disorienting enemies. Comes in a pack of two. 2 Damage per Tick 5
Effect Radius 1m Effect Duration 30s
Melee 13 Heavy Melee 27
Quad Derringer Quad Derringer Quad Derringer $30 A small, light pistol that is easy to carry and conceal. Holds four shots. Twelve additional rounds carried. 4/12 Damage 74
Effective Range 60m Rate of Fire 40rpm
Cycle Time 0.4s Spread 40
Sway 113 Vertical Recoil 4
Reload Speed 3.6s Muzzle Velocity 130m/s
Melee 13 Heavy Melee 27
Spyglass Spyglass Spyglass $8 A monocular optical instrument for seeing things far away as if they were nearby. Sway 69
Melee 13 Heavy Melee 27
Throwing hatchet.v1.cropped Throwing Axes Knife $50 Reach Rank 8 Silent and deadly short-ranged projectile weapon. Can be retrieved and reused. 2 Damage 162
Throw Range 85m Sighted Range 6m
Rate of Fire 35rpm Stamina Consumption (Throw) 20
Stamina Consumption (Light) 40 Stamina Consumption (Heavy) 55
Spread 15 Muzzle Velocity 30m/s
Melee 75 Heavy Melee 142
Throwing Knives Throwing Knives Knife $30 Reach Rank 2 Silent, but short-ranged projectile weapon. Thrown knives can be retrieved and re-used. 6 Damage 130
Throw Range 115m Sighted Range 7.5m
Rate of Fire 48rpm Stamina Consumption (Throw) 15
Stamina Consumption (Light) 10 Stamina Consumption (Heavy) 25
Spread 15 Muzzle Velocity 30m/s
Melee 22 Heavy Melee 52


Picking a Melee Tool
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