Tools are useful items that hunters can carry alongside their Consumables. Unlike consumables, they restock for free following a successful extraction. Each hunter can carry up to 4 tools. The Frontiersman Trait grants one extra charge to each equipped refillable tool.
Tools[]
| Tool | Category | Cost | Unlock Condition | Description | Quantity / Capacity | Additional stats | ||||
|---|---|---|---|---|---|---|---|---|---|---|
|
Alert Trip Mine | Deception | $30 | Reach Rank 35 | This portable tripwire mine releases firecrackers and a small flare, alerting others to its location. Comes in a pack of four. | 4 | Damage | 25 | ||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Bear Trap | Tactical Gadgets | $70 | Reach Rank 35 | A large trap which cannot be jumped over. Triggering the trap causes damage, inflicts heavy bleeding, and makes a loud metallic clanking noise. Supplied in packs of 3. | 3 | Damage | 82 | Effect Radius | 0.5m |
| Melee | 31 | Heavy Melee | 67 | |||||||
|
Blank Fire Decoys | Deception | $45 | Reach Rank 52 | A decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies. | 6 | Damage | 20 | Throw Range | 22m |
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Choke Bomb | Choke Bomb | $25 | The Choke Bomb exudes a gas that extinguishes any flames within its radius while active-as well as preventing new fires from being lit-and induces heavy coughing. Comes in a pack of two. | 2 | Damage | 1 | Throw Range | 22m | |
| Effect Radius | 3m | Effect Duration | 120s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Concertina Trip Mine | Tactical Gadgets | $90 | Reach Rank 29 | This portable tripwire mine deploys a small concertina bundle perfect for blocking doors and windows. Comes in a pack of two. | 2 | Damage | 32 | Effect Radius | 2m |
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Decoy Fuses | Deception | $30 | Reach Rank 52 | Pack of decoy fuses that can be used to breach closed doors and window shutters. It can also imitate the behavior of a lit bomb and can fool your enemies in clearing a space. | 3 | Damage | 40 | ||
| Throw Range | 22m | Fuse Timer | 6s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Decoys | Deception | $6 | A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies. | 12 | Damage | 20 | Throw Range | 22m | |
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Dusters | Dusters | $30 | A row of metal rings worn on the hand in order to increase the damage caused in hand-to-hand combat. | Stamina Consumption (Light) | 5 | Stamina Consumption (Heavy) | 10 | ||
| Melee | 31 | Heavy Melee | 72 | |||||||
| Derringer Pennyshot | Quad Derringer | $63 | Reach Rank 17 | A small, light pistol tool that holds two Penny Shot Ammo rounds. Perfect in a pinch. | 2/2 | Damage | 21 | |||
| Effective Range | 6m | Rate of Fire | 12rpm | |||||||
| Cycle Time | 0.6s | Spread | 200 | |||||||
| Sway | 113 | Vertical Recoil | 35 | |||||||
| Reload Speed | 8.1s | Muzzle Velocity | 250m/s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Electric Lamp (no more available) | Light | $5 | A battery-powered light worn on the shoulder. Increases visibility and can be used to blind nearby enemies during night. | Effect Duration | Unlimited | ||||
|
First Aid Kit | First Aid Kit | $30 | A bag of medical supplies that heal 50 health and stop bleeding. Can be used three times. | 3 | Melee | 13 | Heavy Melee | 27 | |
|
Flare Pistol | Light | $36 | Reach Rank 23 | A small pistol for firing flares into the air, illuminating the area. Can ignite flammable materials.
|
1/2 | Damage | 26 | Sighted Range | 18m |
| Rate of Fire | 12rpm | Spread | 52.8 | |||||||
| Sway | 113 | Vertical Recoil | 5 | |||||||
| Reload Speed | 4.4s | Muzzle Velocity | 75m/s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Fusees | Light | $10 | Handheld railroad flares used for illuminating dark areas and for signalling. Can ignite flammable materials. Comes in a pack of three. | 5 | Damage | 11 | |||
| Throw Range | 22m | Effect Duration | 300s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Heavy Knife | Knife | $20 | Reach Rank 5 | The heavy knife is honed for close quarters combat, its iconic silhouette carves out its home in the American pantheon of armaments. | Stamina Consumption (Light) | 9 | Stamina Consumption (Heavy) |
25 | |
| Melee | 72 | Heavy Melee | 120 | |||||||
|
Knife | Knife | $40 | An all-purpose tool and melee weapon that has saved many lives - and taken just as many. | Stamina Consumption (Light) | 20 | Stamina Consumption (Heavy) | 25 | ||
| Melee | 52 | Heavy Melee | 105 | |||||||
|
Knuckle Knife | Dusters | $50 | Reach Rank 25 | The savage knuckle knife is a roughshod specialization for close quarters combat, suited for both bludgeoning and brutal thrusting deathblows. | Stamina Consumption (Light) | 8 | Stamina Consumption (Heavy) | 21 | |
| Melee | 58 | Heavy Melee | 92 | |||||||
|
Poison Trip Mine | Poison | $60 | Reach Rank 29 | This portable tripwire mine releases a cloud of poison when triggered, disorienting enemies. Comes in a pack of two. | 2 | Damage per Tick | 5 | ||
| Effect Radius | 1m | Effect Duration | 30s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Quad Derringer | Quad Derringer | $30 | A small, light pistol that is easy to carry and conceal. Holds four shots. Twelve additional rounds carried. | 4/12 | Damage | 74 | |||
| Effective Range | 60m | Rate of Fire | 40rpm | |||||||
| Cycle Time | 0.4s | Spread | 40 | |||||||
| Sway | 113 | Vertical Recoil | 4 | |||||||
| Reload Speed | 3.6s | Muzzle Velocity | 130m/s | |||||||
| Melee | 13 | Heavy Melee | 27 | |||||||
|
Spyglass | Spyglass | $8 | A monocular optical instrument for seeing things far away as if they were nearby. | Sway | 69 | ||||
| Melee | 13 | Heavy Melee | 27 | |||||||
| Throwing Axes | Knife | $50 | Reach Rank 8 | Silent and deadly short-ranged projectile weapon. Can be retrieved and reused. | 2 | Damage | 162 | |||
| Throw Range | 85m | Sighted Range | 6m | |||||||
| Rate of Fire | 35rpm | Stamina Consumption (Throw) | 20 | |||||||
| Stamina Consumption (Light) | 40 | Stamina Consumption (Heavy) | 55 | |||||||
| Spread | 15 | Muzzle Velocity | 30m/s | |||||||
| Melee | 75 | Heavy Melee | 142 | |||||||
|
Throwing Knives | Knife | $30 | Reach Rank 2 | Silent, but short-ranged projectile weapon. Thrown knives can be retrieved and re-used. | 8 | Damage | 150 | ||
| Throw Range | 115m | Sighted Range | 7.5m | |||||||
| Rate of Fire | 48rpm | Stamina Consumption (Throw) | 15 | |||||||
| Stamina Consumption (Light) | 10 | Stamina Consumption (Heavy) | 25 | |||||||
| Spread | 15 | Muzzle Velocity | 30m/s | |||||||
| Melee | 30 | Heavy Melee | 59 | |||||||
|
Throwing spear | Knife | $150 | Reach Rank 33 | A two-handed melee Tool balanced for throwing straight and true. Like Throwing Knives and Throwing Axes, it can be retrieved and reused. You carry 1 by default and 2 with Frontiersman. | 1 | Damage | 200 | ||
| Throw Range | 160m | Sighted Range | 7.5m | |||||||
| Rate of Fire | 48rpm | Stamina Consumption (Throw) | 34 | |||||||
| Stamina Consumption (Light) | 34 | Stamina Consumption (Heavy) | 55 | |||||||
| Spread | 5 | Muzzle Velocity | 40m/s | |||||||
| Melee | 70 | Heavy Melee | 147 | |||||||



















