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Tools are type of items that, next to Consumables each hunter carries in order to help them on their mission. In contrary to consumables they restock for free should you extract safely. Each hunter can carry up to 4 tools by default. With Frontiersman the hunter carries one extra charge for refillable tools.

Tools[edit | edit source]

Tools table
Tool Category Cost Unlock Condition Description Additionnal stats
Alert Trip Mines.png Alert trip Mine Deception 60$ Unlock
Use any 'Deception' Item 15 times
This portable tripwire mine releases firecrackers and a small flare, alerting others to its location. Comes in a pack of four. Melee 13 Heavy Melee 27
Blank Fire Decoys.png Blank Fire Decoys Deception 45$ Unlock
Chaos Bomb
Use any 'Deception' Item 25 times
A decoy that imitates the sound of a gunshot impact. Useful to distract and confuse enemies. Effective Range 20m
Melee 13 Heavy Melee 27
Choke Bomb.png Choke Bomb Choke Bomb 25$ Reach Rank 11 The Choke Bomb exudes a gas that extinguishes any flames within its radius while active- as well as preventing new fires from being lit- and induces heavy coughing. Comes in a pack of two. Effect Radius 5m Effective Range 20m
Effect Duration 120s
Melee 13 Heavy Melee 27
Concertina Trip Mines.png Concertina Trip Mine Tactical Gadgets 90$ Reach Rank 40 This portanble tripwire mine deploys a small concertina bundle perfect for blocking doors and windows. Comes in a pack of two. Damage 10 Effective Range 2m
Melee 13 Heavy Melee 27
Decoy fuses.png Decoy Fuses Deception 60$ Unlock
Blank Fire Decoys
Use any 'Deception' Item 25 times
A pack of decoy suese that imitate the behavior of a lit bomb - and can fool your enemies into clearing a space. Can ignite flammable materials. Effect Duration 6s
Melee 13 Heavy Melee 27
Decoys.png Decoys Deception 6$ Reach Rank 32 A bag of scrap metal and glass. When thrown the noise can be effectivly used to distract or divert enemies. Effective Range 20m
Melee 13 Heavy Melee 27
Dusters.png Dusters Dusters 15$ Reach Rank 20 A row of metal rings worn on the hand in order to increase the damage caused in hand-to-hand combat. Handling 71%
Melee 31 Heavy Melee 72
Electric Lamp.png Electric Lamp Light 5$ Reach Rank 1 A battery-powerd light worn on the shoulder. Increases visibility and can be used to blind nearby enemies during night. Effect Duration Unlimited
First Aid Kit.png First Aid Kit First Aid Kit 30$ Reach Rank 1 A bag of medical supplies that heal 50 health and stop bleeding. Can be used three times. Melee 13 Heavy Melee 27
Flare Pistol.png Flare Pistol Light 36$ Earn 500XP with any 'Light' Item A small pistol for firing flares into teh air, illuminating the area. Can ignite flammable materials. Effective Range 35m
Rate of Fire 25rpm Handing 53%
Reload Speed 5s Muzzle Velocity 75m/s
Melee 13 Heavy Melee 31
Fusees.png Fusees Light 10$ Extract 2 times with any Item from 'Light' A pack of three handheld railroad flares used for illuminating dark areas and for signalling. Can ignites flammable materials. Effect Duration 300s
Melee 13 Heavy Melee 27
Heavy Knife.png Heavy Knife Knife 25$ Earn 2500XP with any Knife variant The heavy knife is honed for close quarters combat, its iconic silhouette carves out its home in teh American pantheon of armaments. Handling 45%
Melee 72 Heavy Melee 120
Knife.png Knife Knife 20$ Reach Rank 1 An all-purpose tool and melee weapon that has saved many lives - and taken just as many. Handling 57%
Melee 52 Heavy Melee 105
Knuckle Knife.png Knuckle Knife Dusters 15$ Earn 2500XP with any Dusters variant The savage knuckle knife is a roughshod specialization for close quarters combat, suited for both bludgeoning and brutal thrusting deathblows. Handling 62%
Melee 58 Heavy Melee 92
Poison Trip Mine.png Poison Trip Mine Poison 60$ Use any 'Poison' Item 25 times This portable tripwire mine releases a cloud of poison when triggered, disorienting enemies. Comes in a pack of two. Damage 13 Effect Radius 1m
Melee 13 Heavy Melee 27
Quad Derringer.png Quad Derringer Quad Derringer Pistol 30$ Reach Rank 66 A small, light pistol that is easy to carry and conceal. Holds four shots. Twelve additional rounds carried. Damage 74 Effective Range 68m
Rate of Fire 130rpm Handling 59%
Reload Speed 3s Muzzle Velocity 130m/s
Melee 13 Heavy Melee 31
Spyglass.png Spyglass Spyglass 8$ Reach Rank 24 A monocular optical instrument for seeing things far away as if they were nearby. Melee 13 Heavy Melee 27
Throwing Knives.png Throwing Knives Knife 40$ Earn 2500XP with any Knife variant Silent, but short-ranged projectile weapon. Thrown knives can be retrieved and re-used. Damage 130 Effective Range 20
Rate of Fire 30rpm Handling 66%
Reload Speed 0s Muzzle Velocity 35m/s
Melee 22 Heavy Melee 52

†: Medkit can be used on yourself or your partner. To use on partner aim at them while standing next to them and use as you would use on yourself

‡: Can also be used to set enemies on fire

Picking a Melee Tool