A bag of scrap metal and glass. When thrown the noise can be effectively used to distract or divert enemies.
Informations[ | ]
Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
Decoys are also capable of destroying lamps that are scattered around the map, thus they can be used to easily clear dog/chicken cages without creating a loud sound.
A decoy that imitates the sound of a gunshot on impact. Useful to distract and confuse enemies.
Informations[ | ]
Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
Blank Fire Decoys are capable to instantly explode red and yellow barrels. Especially usefully against Armored, Hellhounds and Hives, as they will be drawn towards the exploding barrel when in earshot of the decoy.
Decoys are also capable of destroying lamps that are scattered around the map, thus they can be used to easily clear dog/chicken cages without creating a loud sound.
Pack of decoy fuses that can be used to breach closed doors and window shutters. It can also imitate the behavior of a lit bomb and can fool your enemies in clearing a space.
Informations[ | ]
Simulates the sound of a Dynamite fuse.
With the Trait Frontiersman the player starts with 4 Decoy Fuses.
With the Trait Pitcher the player starts throw them further.