Ammunition for weapons can be found scattered around the map both in ammunition boxes and ammunition containers. You can also find ammunition on defeated hunters.
Ammunition Types[ | ]
Custom Ammunition Types[ | ]
Custom ammo can be resupplied at Special Ammo Boxes
Custom ammo can be equipped on every variant of the weapon listed here.
Bullet Type | Description | Related Weapon | Drawbacks |
---|---|---|---|
Incendiary | This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away. | Berthier
Bornheim |
Cannot penetrate wood or other cover.
Fires tracer rounds, which can give the shooter's position away. |
Poison | This bullet shatters on impact, releasing a toxic agent fatal in high doses, but cannot penetrate surfaces. | Nag M1895 Officer Sparks Centennial |
Cannot penetrate wood or other cover. |
High Velocity | A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity, but increases recoil slightly. Great for ranged combat. | Bornheim Nag M1895 Officer |
Slightly stronger recoil.
Silenced weapons fire louder shots, along with a muzzle flash that can give the shooter's position away. |
Spitzer | Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds. | Berthier | Deals less than 125 DMG to the upper chest.
Slightly stronger recoil. |
Dumdum | These modified bullets expand and shatter on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and Infected. | Conversion Pax Springfield |
Cannot penetrate wood or other cover.
Reduced headshot range. Reduced muzzle velocity. |
FMJ | A hardened casing increases this bullet's penetration power, though additional weight reduces muzzle speed. Better retains damage over distance. | Conversion LeMat MartiniHenry Vetterli Centennial |
Reduced muzzle velocity. The reduction is more significant for rifles than pistols. |
Explosive | This bullet contains a small charge that bursts on impact, scattering shrapnel over an area--the larger the bullet size, the greater the area. Reduced penetration, velocity, and damaqe, but a well-aimed shot can tear apart Grunts, Hives, and Hellhounds. | MartiniHenry Nitro Springfield Uppercut |
Cannot penetrate wood or other cover.
Reduced muzzle velocity. |
Flechette | This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Cannot pierce most surfaces, but can saturate an area and cause bleeding damage. | Rival Specter Terminus |
Cannot penetrate wood or other cover.
Deals less damage; one shot kills with a bodyshot are no longer possible. |
Slug | Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over buckshot. Reduced ammunition. Not effective at long distances. | Rival LeMat Romero Specter Crown&King Terminus |
Hipfire becomes unreliable.
Low max ammo. The Rival and Slate deals less slug damage compared to long-barreled shotguns. |
Dragonbreath | This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot. | LeMat Romero Specter |
Cannot penetrate wood or other cover.
Reduced one shot Range. |
Penny Shot | Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but cannot penetrate harder obstacles. Unreliable at a distance. | Crown&King Romero Terminus Rival Specter |
Cannot penetrate wood or other cover.
More random shot spread. More Hipfire spread. Less pellets. |
Starshell | A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches. | LeMat Romero |
Cannot penetrate wood or other cover.
No one shot and low damage. |
Shredder | These modified bullets expand and shred on impact, causing severe bleeding. They do not lose all of their penetration power, and do lose some muzzle velocity. | Nitro | Reduced penetration. Can still penetrate some cover. |
Poison Bolt | This bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses. | Hand Crossbow | No one shot and low damage.
Not reusable. |
Chaos Bolt | A bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect. | Hand Crossbow | No one shot and very low damage.
Not reusable. |
Choke Bolt | A Choke Bomb in the form of an arrow. Shorter lifespan and smaller range. Can be used offensively or defensively. | Hand Crossbow | No one shot and very low damage.
Not Reusable. |
Explosive Bolt | A highly volatile and explosive bolt. | Crossbow | Bolt falls down heavily.
Not reusable. |
Shot Bolt | Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact. | Crossbow | Bolt falls heavier than normal bolts.
Not reusable. |
Ammunition statistics[ | ]
Different ammunition have different damage falloff and penetration falloff. Also each ammunition have different bullet speed and maximum range.
Ammo type | Max Distance (m) |
---|---|
Compact | 300 |
Medium | 350 |
Long | 500 |
Shotgun | 45 |
Special | 300 |
With 1.0 every weapon has their own bullet speed. So when before for example ever long ammo weapon had a speed of 800 m/s. Now it is depending on the weapon itself.
You can see each weapons bullet speed in the store in-game
Ammunition boxes and packages[ | ]
Throughout the map boxes with ammunition can be found. Read more about them here.
Damage Drop Information[ | ]
The formula to calculate the damage on a specific limb at a specific range is:
( [Weapon-Store Damage value] / [Upper Torso Multiplier] ) * [Limb Multiplier] * [Distance Multiplier]
- The Weapon-Store Damage value is the damage value displayed in the store (f.e. 149 for the Sparks LRR)
- Upper torso multiplier needs to be divided since the store value shows the upper torso damage at 10m.
- Limb multiplier depends on the ammo type and the limb that got hit. The value can be take out of the Body part multipliers image (lower image)
- Distance multiplier needs to be taken out of the Projectile drop image (upper image)
Trivia[ | ]
- Update 6.0 introduced the possibility to loot crossbow bolts from special ammo packets
- The special ammo box Voynich translates to AHA, Most likely a reference to the American Hunters Association