Conditions are negative effects that affect hunters and deal damage over time until mitigated. Currently there are 3 conditions: burning, bleeding and poison.
Burning[]
Sources[]
- Sources of fire (bonefires, burning objects, burning ground after throwing a lantern or fire bomb)
- Fuel barrel
- Lantern
- Lamp
- Fire, Hellfire and Liquid Fire bombs
- Butcher's attacks
- Grunt with torch
- Dragon Breath, Incendiary and Starshell ammo
- Fire beetle
Light Burning
- Scorches health chunks lightly.
- Does not cause burning on hunters automatically.
- Can cause or increase burning on hunters when dealt repeatedly over a short amount of time.
Medium Burning
- Scorches health chunks.
- Causes Medium Burning on Hunters.
- Deals fire damage over time.
- Takes 4 seconds to stop.
- Will escalate into Intense Burning when not stopped in time.
- Indicated by a small flame on the health bar.
Intense Burning
- Scorches health chunks severely.
- Can destroy a small health chunk instantly.
- Causes Intense Burning on Hunters.
- Deals severe fire damage over time.
- Takes 6 seconds to stop.
- Indicated by a large flame on the health bar.
Gallery[]
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Light Burning
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Medium Burning
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Intense Burning
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Burned health chunk that will slowly recover
Bleeding[]
Sources[]
- Heavy attacks with weapon with talon attachment
- Melee attacks with weapon with hatchet attachment
- Melee attacks with weapon with claw attachment
- Melee attacks with weapon with riposte attachment
- Melee attacks with weapon with bayonet attachment
- Light melee attack with Cavalry Saber
- Crossbow
- Crossbow Shotbolt
- Hand Crossbow
- Bow
- Bomb Lance
- Machete
- Combat Axe
- Katana
- Concertina Bomb
- Frag Bomb
- Concertina Trip Mine
- Grunt with cleaver melee attacks
- Hellhound
- Bear Trap
- Dumdum and Shredder ammo
- Shovel light attack
- Axe attack
- Pitchfork heavy attack
- Stalker Beetle
Light Bleeding
- Caused by light rending damage directly.
- Deals minor damage over time.
- Takes 2 seconds to stop.
- Indicated by one blood drop on the health bar .
Medium Bleeding
- Caused by medium rending damage directly.
- Can escalate from light bleeding by consecutive rending attacks.
- Deals moderate damage over time.
- Takes 4 seconds to stop.
- Indicated by two blood drops on the health bar.
Intense Bleeding
- Caused by intense rending damage directly.
- Can escalate from medium bleeding by consecutive rending attacks.
- Deals severe damage over time.
- Takes 6 seconds to stop.
- Indicated by three blood drops on the health bar.
Gallery[]
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Light Bleeding
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Medium Bleeding
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Intense Bleeding
Poison[]
Poison makes your vision blurred with a green tint and prevents healing from any source (except Banishing a Target). Unlike other conditions, it disappears on its own after some time depending on the applied intensity. It also doesn't deal additional damage if a hunter moves away from the source of this condition. It can be mitigated faster by using Antidote Shot, which will also prevent further poisoning (visual effect and health loss) for limited time.
Sources[]
- Hive (swarm of insects that she launches)
- Hive Bomb (swarm of insects that is left after glass breaks)
- Poison Bomb
- Poison Trip Mine
- Hive Barrel
- Spider's spit
- Leech
- Poison Ammo
- Stalker Beetle
Light Poison
- Duration is between 0 and 5 seconds.
Medium Poison
- Duration is between 5 and 15 seconds.
Intense Poison
- Duration is between 15 and 20 seconds.
Gallery[]
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Light Poison
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Medium Poison
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Intense Poison


