Hunt: Showdown Wiki

THIS PAGE DESCRIBES THE CONTENT THAT'S BEEN REMOVED FROM THE GAME.

Book of monsters

The Book of Monsters was a lore book in Hunt: Showdown. Players used to unlock lore entries by reaching tiers of kill thresholds for each enemy type that prowls the bayou. In addition to the lore entries, players were rewarded with small amounts of blood bonds which could be claimed when they reached a new kill threshold. Progress toward a monster's next kill threshold was halted until the player claimed their reward.

Slowly, things fell apart. People fled their homes and holed up in what safe spaces they could, barricading themselves against the horrors outside. The creatures battered themselves against the thinly paneled walls, raking bloody fingernails across the boards as they felt their way through the darkness and toward their next meal.

Table of Contents:

Targets
Assassin
Butcher
Spider
Scrapbeak
Rotjaw
HellbornIcon new
Infected
Grunt
Marked
Armored
Hive
Immolator
Meathead
Packs
Hellhound
Water Devil

Meathead

There were lore pages for each of the four contract bosses as well as for every mob type in Hunt: Showdown.

Types of Monsters[]

Bosses[]

In Bounty Hunt, between one and two boss lairs exist on the map. Hunters collect clues to narrow down location of said lairs. Bounty Hunt's primary objectives are finding these lairs, killing & banishing the bosses, and extracting with their bounties.

  • Spider - An arachnid form with long, hairy legs. It appears to be tangled in a web. I cannot see in the darkness if it is dead or alive. Souls are to be to collected. Bodies are to be worn; to be joined.
  • Butcher - A deformed animal head of some kind. I can see flesh and teeth and a tortured eye. Mother of mothers. Quell the fire of the butcher’s hook.
  • Assassin - A tall humanoid figure who seemingly melts into a swarm of insects.
  • Scrapbeak - A fallen soldier who lost his legs during war and wants revenge.

Secondary bosses[]

Wild target can be found on map containing only one of the previous named bosses.

  • Rotjaw - A necrotic alligator that was twisted by the Land of the Dead.
  • Hellborn - A big immolator-like, single-bounty token hostile monster, using fire attacks, and having 2 different stances depending on his HP left.

Regular monsters[]

Those monsters spawn all around the map. Besides granting experience on kill and serving as a distraction at this point of development they don't have any other specific mechanic connected to them. Once killed, they will not respawn again; hence, if you walk through a compound and see no monsters there, other hunters have already cleared it. (Except water Devils. Which will respawn after 10 seconds.)

Infected[]
  • Grunt - Standard enemies, can additionally sometimes carry torches to set players and, accidentally, it's surroundings on fire, or cleavers to make players bleed. Some grunts can also carry old guns, not doing much damage but noisy when triggered.
Marked[]
  • Armored - A strong and powerful monster that isn't to be messed with, a few hits and you're down. Shooting in his legs will slow him down;
  • Hive - Scognamillio thinks it feels like an evolution of a simple form; in this case a person possessed by some kind of insect spirit eventually turning the body into a hive itself. Harold Black's book includes pieces of a hunter's diary describing this thing. Watch out for bees!
  • Immolator - A tormented soul that remains dormant until irritated by hunter. Bursts into flames setting everything around ablaze and leaving fire trail;
  • Meathead - He calls them souls farmers, I think. Paxton's journal has an entry about a thing simply called Meathead. It must be the same creature. Terrifying thing... A headless and massive, almost bloated, humanoid monster with leaches for hair. The stuff of nightmares.
  • Leech - Can be found around Meathead;
Pack[]
  • Hellhound - Nasty hounds that maul their targets, make sure to shoot them in the head and be careful when you're fighting a pack.
  • Water Devil - A swarm of around 150 worm-like creatures that dwells in waters. They move fast and kill fast tearing their victim appart and causing bleeding.

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Trivia[]