Ammunition

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Ammunition for weapons can be found scattered around the map both in ammunition boxes and ammunition containers. You can also find ammunition on defeated hunters.

Ammunition Types[edit | edit source]

Ammunition Compact Medium Long Shotgun Special Special (others)
Ammo compact.png Ammo medium.png Ammo long.png Ammo shotgun.png Ammo special.png Ammo special.png
Icon Ammo icon compact.png Ammo icon medium.png Ammo icon long.png Ammo icon shotgun.png Ammo icon special.png Ammo icon cbolt.pngAmmo icon bolt.pngAmmo icon special dolch.png
Damage Low Moderate High Very High Very High N/A
Penetration Low Moderate Strong Low Very Strong N/A
Range Medium Medium Long Limited Medium N/A
Weapons that use this ammunition

Custom Ammunition Types[edit | edit source]

Custom ammo can be resupplied at Special Ammo Boxes
Custom ammo can be equipped on every variant of the weapon listed here.

Bullet Type Description Related Weapon
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Incendiary This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away. Bornheim_No. 3
Caldwell Conversion Pistol(Long)
Lebel 1886
LeMat Mark II Revolver
Martini-Henry IC1
Mosin-Nagant M1891
Caldwell Pax
Sparks LRR
Vetterli 71 Karabiner
Winfield M1873
Winfield M1873C
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Poison This bullet shatters on impact, releasing a toxic agent fatal in high doses. But the cost is reduced stopping power and penetration. Nagant M1895
Nagant M1895 Officer
Sparks LRR
Winfield M1876 Centennial
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High Velocity A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity but increases recoil slightly. Great for ranged combat. When used on weapons with a silencer, the gunfire will be audible at slightly longer distances. Bornheim No.3
Nagant M1895
Nagant M1895 Officer
Winfield M1873
Winfield M1873C
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Spitzer Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds. Lebel 1886
Mosin-Nagant M1891
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DumDum This modified bullet expands and shatters on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and infected (who often suffer from gruesome wounds already and are less concerned about blood loss) Caldwell Conversion Pistol(Compact)
Caldwell Pax
Nitro Express Rifle
Springfield 1866
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FMJ A hardened casing increases this bullet's penetration power, though additional weight reduces muzzle speed. Caldwell Conversion Pistol(Compact)
LeMat Mark II
Martini-Henry IC1
Vetterli 71 Karabiner
Winfield M1876 Centennial
Sparks LRR
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Explosive This bullet contains a small charge that bursts on impact, scattering shrapnel over an area--the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage, but a well-aimed shot can tear apart your enemies. Martini-Henry IC1
Nitro Express Rifle
Springfield 1866
Caldwell Conversion Pistol(Long)
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Flechette This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Cannot pierce most surfaces but can saturate an area and cause bleeding damage. Caldwell Rival 78
Specter 1882
Winfield 1887 Terminus
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Slug Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over buckshot. Not effective at long distances. Caldwell Rival 78
LeMat Mark II
Romero 77
Specter 1882
Crown&King Auto-5
Winfield 1887 Terminus
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Dragonbreath This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot. LeMat Mark II
Romero 77
Specter 1882
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Penny Shot Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but cannot penetrate harder obstacles. Unreliable at a distance. Crown&King Auto-5
Romero 77
Winfield 1887 Terminus
Caldwell Rival 78
Specter 1882
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Starshell A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches. LeMat Mark II
Romero 77
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Poison Bolt This compact bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses. Hand Crossbow
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Chaos Bolt A compact bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect. Hand Crossbow
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Choke Bolt A Choke Bomb in the form of a compact crossbow bolt. Shorter lifespan and smaller range. Can be used offensively or defensively. Hand Crossbow
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Explosive Bolt A highly volatile and explosive bolt. Crossbow
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Shot Bolt Bolt Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact. Crossbow


Ammunition statistics[edit | edit source]

Different ammunition have different damage falloff and penetration falloff. Also each ammunition have different bullet speed and maximum range.

Ammo type Max Distance (m)
Compact 300
Medium 300
Long 300
Shotgun 45
Special 300

With 1.0 every weapon has their own bullet speed. So when before for example ever long ammo weapon had a speed of 800 m/s. Now it is depending on the weapon itself.

You can see each weapons bullet speed in the store in-game

Ammunition boxes and packages[edit | edit source]

Throughout the map boxes with ammunition can be found. They contain 4 types of ammunition (all except special). Each box can be used by any hunter only once, and twice in total (i.e. two different hunters may use given ammunition box). Three ammunition boxes spawns in every Resupply Point. Ammunition can also be found in Ammunition packages. They give a bit less bullets than Ammunition boxes and also only for specific ammo types. They are scattered around the compounds.

Compact ammo is a red package Ammo compact.png
Medium ammo is a bright blue package Ammo medium.png
Long ammo is a yellow package Ammo long.png
Special ammo was a purple package Ammo special.png but no longer exists since Update 1.5.

Instead of this, a box, similar to a the ammunition box was introduced.

Due to a few signs on top of the cover, it is sometimes referred to as an "uwu-box".

Damage Drop Information[edit | edit source]

The formula to calculate the damage on a specific limb at a specific range is:
( [Weapon-Store Damage value] / [Upper Torso Multiplier] ) * [Limb Multiplier] * [Distance Multiplier]

  • The Weapon-Store Damage value is the damage value displayed in the store (f.e. 149 for the Sparks LRR)
  • Upper torso multiplier needs to be divided since the store value shows the upper torso damage at 10m.
  • Limb multiplier depends on the ammo type and the limb that got hit. The value can be take out of the Body part multipliers image (lower image)
  • Distance multiplier needs to be taken out of the Projectile drop image (upper image)

Trivia[edit | edit source]

  • Update 6.0 introduced the possibility to loot crossbow bolts from special ammo packets