Update 1.2 Patch 3

Gunplay
 Flare Pistol: 
 * Increased the damage of the initial hit from 10 up to 75 to allow it to be more viable in PvP encounters.

 Derringer: 
 * Increased the maximum effective range of the Derringer. (Headshot range increased to 52m previously 26m)

 Sticky Bomb 
 * Damage output changed in relation to Bosses; 1 sticky bomb will bring a boss down to 25% of their health.

 Choke Bomb: 
 * Increased Choke Bomb duration to 60 seconds (previously 30 seconds)

Bug fixes

 * Fixed a crash that could happen on throwing explosives
 * Fixed some edge cases where the game server wasn't loading correctly (would result in 5 minute loading into a map before being kicked back to menu)

Performance & Stability

 * Clients might crash when using bomb lance intensively.
 * Players may sometimes experience desyncs / rubberbanding during gameplay.
 * Players may expereince stalls when initiating the banishing process. This may only effect select players on the server when the banishing commences.
 * In some rare cases, the client may freeze.

UI & Meta

 * Transactions in the store may be slower than usual.
 * Contract Status accolade doesn't appear at all in summary screen if no token was extracted.
 * Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
 * Persistent grouping doesn't work sometimes when returning from a match.

Gameplay

 * Tutorial: Bleeding audio does not stop after respawning in tutorial if player was also poisoned at the time of death.
 * Quickplay: Weapon might not be lootable from killed player.
 * Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
 * Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.

AI

 * Spider can become stuck sometimes.

Visuals & Audio
Winfield Aperture sight switching has some animation & interrupt issues. Distances for boss whispers are slightly off when the boss is underground.
 * Players may experience issues with textures appeaing to pop in and out more frequently than on live (this is due to slower streaming of textures).