Update 1.2.1

Stalls and Freezes

 * Fixed an issue where the game could stall due to large amount of privacy checks performed when entering in-game communication range.
 * Fixed an issue with some game shaders compiling and causing freezes when using Dark Sight or banishing a boss for the first time.

Crashes

 * Fixed a crash that could occur when quitting game.

Bug Fixes

 * Fixed a bug where the slot selection didn’t jump to the next free slot when the very first item got equipped.
 * Fixed a bug where one red and one empty token were still visible when both bounties of the second target were extracted.
 * Fixed an issue where NVIDIA highlights were not working for some players.
 * Fixed a bug where players could be stuck during game loading, in case the game server failed to start correctly.
 * Fixed a bug where players could change their regions while in the matchmaking process.
 * Fixed a bug where players would play no "death screams" when dying right after being revived.
 * Fixed an issue that caused account linking to not work.

Performance & Stability

 * Clients might crash when using bomb lance intensively.
 * Clients can crash on level unload in some cases.
 * Clients can crash on resolution change.
 * Players may sometimes experience desyncs / rubberbanding issues during gameplay.

UI & Meta

 * Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
 * Persistent grouping doesn't work sometimes when returning from a match.
 * Starting the game with a completely new profile doesn't show the Tutorial Hunter selection screen (the hunter can still be selected manually though).
 * Disabled "Auto-Hide Equipment Display" and "Auto-Hide Health and Stamina Displays" can lead to some UI overlapping.
 * Chat key can't be customized yet.
 * Tutorial: After respawning, guns that aren't fully loaded trigger replenishment icon even if the total ammo is already maxed out.
 * Dying to an explosive that exploded due to world fire shows wrong death screen.
 * Players might end up in a state where the UI shows them in a group, although they are not.
 * Team members might not be rendered immediately upon joining a group. Switch tabs will make them appear.

Gameplay

 * Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
 * Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.
 * Player melees when right and left clicking during the revolver spin animation.
 * World items in some specific spots might not always be equipable.
 * Melee attacks might not break windows when standing very close to them.
 * Any attack of AI instantly explodes a barrel that is set on fire (and doesn't damage the AI).
 * Tutorial: Camera position might briefly jump to spawn location right before extraction.
 * Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
 * If a player jumps on a ladder and jumps off immediately he might fall through the ground.

AI

 * Spider can become stuck sometimes.
 * Spider can bump several times into a player it just floored.
 * Butcher might teleport to the lower floor in Davant Ranch.
 * Immolator can have problems choosing a target when 2 players stand on opposite sites of fences.
 * Leeches can sometimes survive the death of their Meatheads.

Visuals & Audio

 * Texture and/or animation streaming can sometimes be slow.
 * Distances for boss whispers are slightly off when the boss is underground.
 * In rare cases, players might see a permanent ghosting effect on the skybox.
 * Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
 * Throwable world items don't get rendered anymore when throwing them very far.
 * Aperture sight unfolds for one frame when playing the unfolding animation.
 * Player arms stretch in third person when throwing an Axe or Hammer (with Tomahawk).
 * Last fanning shot doesn't have muzzle flash and audio when shooting all bullets in one go.
 * Grunts might sometimes spawn in players sight.