Tactical Gadgets

Description
For more information on concertina use, see Concertina Bomb.

Informations

 * With the Trait Frontiersman the player starts with 3 Concertina Trip Mines

Informations
The Concertina Bomb is a trap explosive of sorts that is best used to stop other Hunters and even wandering enemies from getting too close to an objective. It's best used at chokepoints, though it's equally effective when placed in tall grass or other closed off areas. It is also very effective against Butcher - if you bait him correctly to run through it few times, you can kill him almost silently.

When deployed, the barbed wire will cause bleeding damage when touched, also if the enemy is already bleeding when hit it will cause bleeding to become more excessive. The wire can be destroyed with explosives and melee weapons. Be careful when throwing dynamite near the wires - it will detonate it immediately.

Concertina Bombs are also reasonably effective at denying enemy hunters from reviving a downed ally. It takes a few seconds at minimum to melee the wires, and caution must be used when doing so to avoid accidentally touching them.
 * Individual wires on the concertina can be destroyed with long, FMJ and Nitro bullets
 * Wires cannot be destroyed with blunt or stab attacks (dusters, fists, Hammers, but stocks, bayonets)
 * Slashing Attacks vary in effectiveness when it comes to cutting the concertina wire
 * Pitcher - Increased throwing range for all items using the aim helper.

Informations

 * Pitcher - Increased throwing range for all items using the aim helper.