Update 1.4 Patch 1 Test Server

Gunplay
Frag Bomb
 * Reduced damage from 200 to 150.
 * Now deals Intense Rending Damage (Causes Intense Bleeding).

Developer Note: This change will slightly increase the chance for players to survive with severe injuries at the edge of the frag bombs explosion radius.

Damage Intensities
 * Slightly adjusted and normalized the damage over time received from Bleeding.
 * Light Bleeding is now 50% weaker than Medium Bleeding.
 * Medium Bleeding is equal to what players are used to from before this Update.
 * Intense Bleeding is now 50% stronger than Medium Bleeding.


 * Slightly adjusted the damage over time received from Burning.
 * Medium Burning is equal to what players are used to from before this update
 * Intense Burning is now 50% stronger than Medium Burning

UI

 * Improvement made to the News feed usability. Players can now open 'previous' and 'next' news from the pop up screen using the left and right navigator.

Store

 * Reverted the Blood Bond price of the Winfield M1873 Talon "Night Terror" back to 400 from 300.
 * Adjusted the Values in the Store for the Bornheim family to reflect the actual Damage and Effective Range.
 * Bornheim Family: Damage decreased to 74 from 84.

General

 * A tentative fix for issues where the player model in rare cases can be stuck at the spawn location while 'ghosting' on the session.
 * Fixed some client crashes.
 * Fixed some minor localization issues.

Audio

 * Fixed an issue where the sound of some animals could stop too early.
 * Fixed an issue that could lead to world animals not emitting sounds (horses, crows,...).

Gunplay
Fixed a bug where the aim down sights toggle did not work correctly Fixed issues with the spread of the Romero Handcannon and the Romero Hatchet while Aiming down Sights: Spread was too tight.

UI

 * Fixed a bug where the crosshair would change size based on resolution.
 * Damage history was missing damage info when dying through fire / poison / bleeding.

Bug Fixes

 * Weapons can be client side on the wrong position and therefore not be looted
 * Player unable to loot weapons, 'Ammo Full' displayed on pressing F
 * Poison trip mine is not affected by Vigilant
 * Not everything of an extracted player gets removed on extract (floating equipment)
 * New kill assists will be ignored in the statistics and mission summary
 * Placeholder image displayed on death screen instead of 'You're downed' and 'You're dead'