Roadmap (10.10.2018)

The road map as of 10th of October 2018 (changed on 14.12.2018).

Features

 * Safety net for first 15 Bloodline ranks
 * Lootable weapons (Community Request)
 * Skill-based matchmaking
 * Challenges

Game Mode

 * New game mode (Quick Play)

Frontend

 * Re-work shop interface
 * Partner inspector (Community Request)

Arsenal

 * Weapon balance pass
 * Variations to the existing arsenal

Cast

 * New special AI
 * AI spawning improvements
 * Behavior improvements for Hellhounds

World

 * Tease new Louisiana bayou map (Community Request)
 * New time of day

Performance

 * Continue CPU optimization
 * Investigate and fix frame stutters
 * Reduce graphical issues (popping, flickering, glitches, etc)

Audio

 * New Menu music variation
 * Improvements to the audio of explosions
 * Consistency pass on weapon handling

Service

 * Russian servers (Community Request)
 * Improved localization for existing languages
 * Counter multiple teams stacking

Features

 * Dual-wielding
 * Controller support
 * Slotable ammunition types for weapons
 * Bonus objectives for missions to unlock rewards
 * Crafting

Game Mode

 * Shooting range (Community Request)
 * Custom lobby (Community Request)

Frontend

 * In-game leaderboards
 * Achievements
 * Rework of the loadouts to allow stacking of multiple consumable items
 * Full onboarding for new players (incl. Tutorial hints)
 * Community Request
 * Further improvements to inventory system

Arsenal

 * New unique world items
 * More pistol variations and new unique pistols
 * More rifle variations and new unique rifles
 * More melee weapon variations and new unique melee weapons
 * New unique traps and gadgets
 * New traits

Cast

 * Body dismemberment for Meathead & Hellhounds
 * Lootable grunts
 * More archetypical Grunt variations
 * Female Grunt variants
 * New boss target (#3)

World

 * New sandbox features (Community Request)
 * Lootable crafting materials can be found in map (Community Request)
 * New time of day (Community Request)

Progression

 * Reworked equipment unlocks to fit new crafting system
 * Crafting unlock mechanics in library
 * Book of Weapons
 * Book of Monsters
 * Book of Tales

Performance

 * Continue CPU optimization
 * Investigate and fix frame stutters
 * Reduce loading time and speed up getting into matches
 * Reduce graphical issues (popping, flickering, glitches, etc)

Audio

 * Consistency pass on AI cast
 * Consistency pass on Player footsteps
 * Improved player status effect feedback for burning, poisoned, stunned and bleeding

Service

 * Events (Community Request)
 * In-game announcement system (Community Request)

Features

 * Critical damage system
 * Dynamic dirtiness system (Community Request)

Game Mode

 * New game mode(s) (Community Request)

Frontend

 * Before & After comparison
 * Full telegraph debriefing
 * Waypoints, markers, tagging (Community Request)
 * Outfit selector (Community Request)
 * Mission replay summary (Community Request)

Arsenal

 * Legendary content
 * Slotable charm enchantments for weapons
 * New unique gears and gadgets
 * Tarot Cards

Cast

 * More diverse cast of Hunters and AI
 * More visual and behavior variations of the existing AI cast
 * Female character set (Community Request)
 * New boss target (#4) (Community Request)
 * New special AI enemies (Community Request)

World

 * New map (#3)
 * Community Request
 * New times of day
 * Community Request

Progression

 * Book of Trophies
 * Book of Traits
 * Book of Cards

Performance

 * "Very high" specs
 * GPU and CPU optimization
 * DX12 and Vulkan support

Audio

 * Improved occlusion system
 * Improved audio options (in- and output, speaker setting)
 * Improve VOIP in-game usage
 * Improvement on player effort feedback (breathing)

Service

 * Nightmare Event
 * Events
 * Additional regions to accommodate as many Hunters as possible
 * Additional localization to accommodate as many Hunters as possible