Update 4.0 - Patch 1

Update 4.1 - Patch #1 was released 14th of December 2018.

Version: v0.508

SteambuildID: 3398532

Client patch size: ~65MB

Hunters,

This update consists of client side changes, you will be able to download it at any time you wish.

General Updates

 * Added Quickplay statistics tab to the Bloodline screen
 * Added Quickplay and Bounty Hunt tutorial videos to the Play screen
 * Changed feedback link to point to steamcommunity.com/app/594650/discussions/7
 * Added some missing localization
 * Fixed a crash happening during matchmaking

Known Issues

 * The cursor may get stuck in previous client window dimensions after changing the resolution.
 * Mouse cursor may become invisible when using Alt-Tab while loading into the game
 * Closing doors right next to AI can cause them to get stuck.
 * Some assets might appear as low resolution / low poly, even on high settings.
 * Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.
 * Completed challenges do not appear as "completed" on the map screen.
 * Hunter's coat sometimes clips through Hunter's front after revival.
 * Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
 * Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
 * Quickplay: Consumable slot in Quickplay is handled as slot 'Tool 2' in Key Customization instead of 'Consumable 1'
 * Quickplay: In rare occasions, player are able to join quickplay session with normal Hunters instead of Quickplay ones
 * With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
 * Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
 * Memory consumption may increase after each mission played
 * Some text is without localization for other languages than English
 * The Kill / Death ratio stays at 1 in the statistics for Quickplay