Patch 1.3.1

Audio

 * Decoy Fuses now play a tiny explosion sound when they explode.

UI

 * Death Screen:
 * Improved and added text transition to the Death Screen for an overall smoother transition.
 * The Detail button is now a toggle, similarly to the Damage history button.

General

 * Fixed some client crashes.
 * Fixed cases when player could get nothing from item boxes.
 * Fixed edge case where the Packmule trait would not work as expected.
 * Fixed a number of cases where weapons on the ground could not be looted.
 * Fixed a number of cases where weapon would not be equipped after switching it (no arms/hands and weapon rendered).
 * Fixed the too quick disconnection at the end of the quickplay round so that Quickplay end of rounds animations are played before returning to the menu.
 * Fixed the missing explosive icon for the Bomb Lance in the store and equipment screens.
 * Fixed a number of minor animation issues.
 * Fixed a number of minor localization issues.

Gunplay

 * Fixed a bug where the crosshair on LeMat shotgun would changes with changing stance.

UI

 * Death screen: Fixed a bug where selected hunter for Bounty Hunt got displayed instead of selected hunter for Quickplay.
 * Death screen: Extracted players will no longer break the death screen.
 * Death screen: In Damage History the health bars should be representative like in the game.
 * Death screen: Fixed a bug where kills / Death value on death screen player profile would show too many decimal digits.
 * Death screen: Fixed a bug where being killed while having the options menu open, resulted in no death screen shown.
 * Fixed a bug where users couldn't switch contracts twice in a row on the contract screen because the button doesn't update to ACCEPT.
 * General: Fixed a bug where players banned for cheating did not receive a proper error message when being kicked from loading into a game.
 * Kill View: Fixed a bug where leaving mission while being in the kill view would break the screen for the next times the player dies.
 * Spectator: Fixed a bug where the 'You're being revived' message when being revived while spectating was missing.
 * Weapon Preview: Fixed a bug where pressing 'esc' in the 3D view exited the view but displayed the weapon still in the background.