Update 1.2 Patch 2

Butcher:

 * Decreased the butchers resistance to explosive damage. It can now be killed with a single BIg dynamite bundle as before.

Knuckle Knife:

 * Increased the damage of the Knuckle Knife's normal attack from 31 to 45.
 * Slighty increased the stamina consumption of the Knuckle Knife for normal attack.
 * Slightly increased the damage of the Knuckle Knife heavy attack against the hive to allow 1 hit kills when striking the head.

Machete:

 * Decreased stamina consumption on the Machete's heavy attacks slightly (will now perform 5 heavy melee attacks up from 4; that's 2 more than the heavy knife and one more than a Hatchet, giving a standalone Machete an advantage in economy).

Cavalry Saber:

 * Decreased stamina consumption on the Cavalry Saber's heavy attacks slightly (will now perform 5 heavy melee attacks up from 4 and one more than a Riposte, giving a standalone Saber an advantage in economy).

Sticky Bomb:

 * Changed the damage type from explosion to rending which with cause bleeding damage.

Developer Note: ''In order to provide more viable options, all bosses can now be killed with 1 Big Dynamite Bundle (again) or 1 Sticky Bomb. The Sticky Bomb will still not kill the Assassin in his Insect form. During the bosses frenzy, damage recieved will still only be 50%.''

Bornheim No.3:

 * Slightly increased the recoil to make it harder to stay on target while rapidly firing.

Bornheim No.3 Extended:

 * Slightly increased the recoil to make it harder to stay on target while rapidly firing.

Knuckle Knife:

 * Reduced the price from $65 to $45.

Sticky Bomb:

 * Increased price from $30 to $64.

Bornheim No.3:

 * Increased price from $80 to $96.

Bornheim No.3 Extended:

 * Increased price from $96 to $131.

Performance

 * Changes made to focus on relieving the performance issues on machines with low core count (Intel® Core™ i5 or similar)

Developer Note: For those of you that were experiencing a decrease in performance on the test server in comparison to live, please make sure to let us know if continue to encounter these isseus.

UI

 * Streamer friendly UI for 1.2 - Option available to turn off names and voice icons from being displayed in HUD.

Bug Fixes

 * Fixed a number of client and server crashes.
 * Fixed an issues that prevented Players from playing the tutorial missions while the game is in Maintenance mode.
 * Fixed an issue that could cause the 'Back to Lobby' button to change to the 'Start Training' button when canceling the matchmaking.
 * Fixed an issue that could cause the last partner(s) in last match screen to be displayed with "Invalid username", after restarting the client.
 * Fixed an issue that prevented lanterns from exploding instantly when throwing them while on fire.
 * Fixed an issue that resulted in Muted players becoming "visually" unmuted when a new player were entering the communication range.
 * Fixed a bug that would cause the Spider to walk backwards when switching targets during frenzy mode.
 * Fixed a bug that could cause the Spider to jump the player multiple times in a row.
 * Fixed an issue that could cause performance drops while navigating through compounds.
 * Fixed an issue that resulted in not always being able to swap to other tools from the knuckle/Heavy knife.
 * Item Box: Fixed an issue that caused the UI notification to not appear when receiving a new consumable.
 * Fixed a bug that prevented players from interacting with special ammo packs while reloading.
 * Fixed a bug that could cause the Pitchfork to become stuck vertically in ground.
 * Fixed an issue that caused the building at Lawson Station to not be visible over long distances.
 * Fixed a number of animation issues.
 * Fixed a number of localization issues.

Performance & Stability

 * Clients might crash when using bomb lance intensively.
 * Players may sometimes experience desyncs / rubberbanding during gameplay.
 * Players may expereince stalls when initiating the banishing process. This may only effect select players on the server when the banishing commences.
 * In some rare cases, the client may freeze.

UI & Meta

 * Transactions in the store may be slower than usual.
 * Contract Status accolade doesn't appear at all in summary screen if no token was extracted.
 * Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
 * Persistent grouping doesn't work sometimes when returning from a match.

Gameplay

 * Tutorial: Bleeding audio does not stop after respawning in tutorial if player was also poisoned at the time of death.
 * Quickplay: Weapon might not be lootable from killed player.
 * Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
 * Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.

AI

 * Spider can become stuck sometimes.

Visuals & Audio

 * Players may experience issues with textures appeaing to pop in and out more frequently than on live (this is due to slower streaming of textures).
 * Winfield Aperture sight switching has some animation & interrupt issues.
 * Distances for boss whispers are slightly off when the boss is underground.