Deception

Informations

 * Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
 * Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
 * Decoys are also capable of destroying lamps that are scattered around the map,thus they can be used to easily clear dog/chicken cages without creating a loud sound
 * Decoy Supply - Restock Decoys from ammo crates.
 * With the Trait Frontiersman the player starts with 13 decoys
 * Arguably the Best Item in the game, as thought by many popular streamers!

Informations

 * The Alert Trip Mine can instantly explode red and yellow barrels
 * With the Trait Frontiersman the player starts with 5 Alert Trip Mines

Informations

 * Pitcher - Increased throwing range for all items using the aim helper.

Informations

 * Decoys can be used to redirect AI. This can be helpful to either clear path the AI is patrolling, allowing you to sneak up on AI from behind for a melee kill (usually used on Grunts) or to lead AI towards an enemy player nearby.
 * Decoys are capable of triggering crows, which can be used to mislead enemy players on your direction of approach.
 * Blank Fire Decoys are capable to instantly explode red and yellow barrels. Especially usefully against Armored Zombies, Hellhounds and Hives, as they will be drawn towards the exploding barrel when in earshot of the decoy.
 * Decoys are also capable of destroying lamps that are scattered around the map,thus they can be used to easily clear dog/chicken cages without creating a loud sound
 * Decoy Supply - Restock Decoys from ammo crates.
 * With the Trait Frontiersman the player starts with 7 Blank Fire Decoys

Description
A pack of decoy fuses that imitate the behavior of a lit bomb - and can fool your enemies into clearing a space. Can ignite flammable materials.

Informations

 * Simulates the sound of a Dynamite fuse
 * With the Trait Frontiersman the player starts with 4 Decoy Fuses
 * With the Trait Pitcher the player starts throw them further